Version 1.1 Updated 9/16/96 4:00 pm Artifacts This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Acidic Dagger Artifact Stuart Beel 4 4,T: Destroy any non-Wall creature receiving combat damage from target creature this turn. If targeted creature leaves play, bury Acidic Dagger. Use this abil ity only before defense is chosen. Amber Prison Artifact Danato Ginacola 4 You may choose not to untap Amber prison during your untap phase. 4,T: Tap targ et artifact, creature or land. As long as Amber Prison remains tapped, that per manent does not untap during its controller's untap phase. Amulet of Unmaking Artifact Kaja Foglio 5 5,T: Remove Amulet of Unmaking from the game: Remove target artifact, creature or land from the game. Play this ability as a sorcery. Basalt Golem Artifact Creature Scott Kirschner 5 2/4. Basalt Golem cannot be blocked by artifact creatures. Whenever Golem is bl ocked by any creature, bury that creature at end of combat and put a Stone toke n into play under the control of the creature's controller. Treat this token as a 0/2 artifact creatue that counts as a Wall. Bone Mask Artifact D. Alexander Gregory 4 2,T: Prevent all damage to you from any one source. For each 1 damage prevented in this way, remove the top card of your library from the game. Neutral Ground (800) 344-GAME. Charcoal Diamond Artifact Drew Tucker 2 Charcoal Diamond comes into play tapped. T, Add B to your mana pool. Play this ability as a mana source. Chariot of the Sun Artifact Gerry Grace 3 2,T: Target creature you control gains flying and has its toughness reduced to 1 until end of turn. Crystal Golem Artifact Creature Mike Dringenberg 4 3/3. At the end of your turn Crystal Golem phases out. Cursed Totem Artifact D. Alexander Gregory 2 Players cannot play any creature abilities requiring an activation cost. Elixir of Vitality Artifact Douglas Shuler 4 Elixir of Vitality comes into play tapped. T: Sacrifice Elixir of Vitality: Gai n 4 life. 8,T: Sacrifice Elixir of Vitality: Gain 8 life. Ersatz Gnomes Artifact Creature Ron Spencer 3 1/1. T; Target spell is colorless. Play this ability as an interrupt. T: Target permanent is colorless until end of turn. Fire Diamond Artifact Richard Thomas 2 Fire Diamond comes into play tapped. T: Add R to your mana pool. Play this abil ity as a mana source. Grinning Totem Artifact Donato Giancola 4 2,T, Sacrifice Grinning Totem: Search target opponent's library for any card and put it face-up in front of you. That player shuffles his or her library afterwards. You may play the card as though it were in your hand. If you do not play the card by the beginning of your next upkeep, put it into owner's graveyard. Horrible Hordes Artifact Creature Ian Miller 3 2/2. Rampage 1. Igneous Golem Artifact Creature Adam Rex 5 3/4. 2: Trample until end of turn. Lead Golem Artifact Creature Hannibal King 5 3/5. If Lead Golem attacks, it does not untap during your next untap phase. Lion's Eye Diamond Artifact Margaret Organ-Kean 0 Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one colo r to your mana pool. Play this ability as a mana source. Mana Prism Artifact Margaret Organ-Kean 3 T: Add one colorless mana to your mana pool. Play this ability as a mana source . 1,T: Add one mana of any color to your mana pool. Play this ability as a mana source. Mangara's Tome Artifact John Bolton 5 When Mangara's Tome comes into play, search your library and choose any five cards. Shuffle these cards and put them face down under Mangara's Tome. Shuffle your library afterwards. If you lose control of Mangara's Tome, remove all cards under it from the game. 2: Instead of drawing a card, put the top card from under Mangara's Tome into your hand. Marble Diamond Artifact Jeff Miracola 2 Marble Diamond comes into play tapped. T: Add W to your mana pool. Play this ab ility as a mana source. Miser's Cage Artifact Jeff Miracola 3 At end of target opponent's upkeep, if that opponent has 5 or more cards in han d, Miser's Cage deals 2 damage to them. Moss Diamond Artifact Donato Giancola 2 Moss Diamond comes into play tapped. T: Add G to your mana pool. Play this abil ity as a mana source. Patagia Golem Artifact Creature Scott Kirschner 4 2/3. 3: Flying until end of turn. Paupers' Cage Artifact Mike Kimble 3 At end of target opponent's upkeep, if that player has two or fewer cards in ha nd, Paupers' Cage deals 2 damage to him or her. Phyrexian Dreadnought Artifact Creature Pete Venters 1 12/12. Trample. When Phyrexian Dreadnought comes into play, sacrifice any numbe r of creatures with total power 12 or more, or bury Phyrexian Dreadnought. Phyrexian Vault Artifact Hannibal King 3 2,T: Sacrifice a creature: draw a card. Razor Pendulum Artifact Zak Plucinski 4 At the end of each player's turn, if any player has 5 or less life, Razor Pendu lum deals 2 damage to him or her. Neutral Ground (800) 344-GAME. Sand Golem Artifact Creature John Matson 5 3/3. If a spell or effect controlled by an opponent causes you to discard Sand Golem, put Sand Golem from your graveyard into play at end of turn with a +1/+1 counter on it. Sky Diamond Artifact D. Alexander Gregory 2 Sky Diamond comes into play tapped. T: Add U to your mana pool. Play this abili ty as a mana source. Teeka's Dragon Artifact Creature Liz Danforth 9 5/5. Flying, trample; rampage 4. Teeka's Dragon counts as a Dragon. Telim'Tor's Darts Kevin Walker 2 2,T: Telim'Tor's Darts deals 1 damage to target player. Unerring Sling Artifact Zak Plucinski 3 3,T: Tap an untapped creature you control: Unerring Sling deals an amount of da mage equal to that creature's power to target attacking or blocking creature wi th flying. Ventifact Bottle Artifact Ron Spencer 3 1X,T: Put X charge counters on Ventifact Bottle. Play this ability as a sorcery . At the beginning of your main phase, if Ventifact Bottle has any charge count ers on it, tap Ventifact Bottle and remove all charge counters from it to add t o your mana pool an amount of colorless mana equal to the number of charge coun ters removed. Black This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Abyssal Hunter Summon Hunter Steve Luke B3 1/1. B,T: Tap target creature. Abyssal Hunter deals to that creature an amount of damage equal to Abyssal Hunter's power. Ashen Powder Sorcery Geof Darrow BB2 Put target creature card from an opponent's graveyard into play under your cont rol. Barbed-Back Wurm Summon Wurm Gary Leach B4 4/3. B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn. Binding Agony Enchant Creature Robert Bliss B1 For each 1 damage dealt to enchanted creature, Binding Agony deals 1 damage to that creature's controller. Blighted Shaman Summon Cleric Ian Miller B1 1/1. T, Sacrifice a creature: Target creature gets +2/+2 until end of turn. T, Sacrifice a swamp: Target creature gets +1/+1 until end of turn. Bone Harvest Instant Greg Simanson B2 Put any number of target creature cards from your graveyard on top of your libr ary. Draw a card at the beginning of the next turn's upkeep. Breathstealer Summon Night Stalker Cliff Nielsen B2 2/2. B: +1/-1 until end of turn. Cadaverous Knight Summon Knight Dermot Power B2 2/2. Flanking. BB1: Regenerate. Carrion Instant Geof Darrow BB1 Sacrifice a creature: Put into play a number of Maggot tokens equal to the sacr ificed creature's power. Treat these tokens as 0/1 black creatures. Catacomb Dragon Summon Dragon David O'Connor BB4 4/4. Flying. Whenever Catacomb Dragon is blocked by any non-artifact, non-Drago n creature, that creature's power is halved, rounded up, until end of turn. Choking Sands Sorcery Roger Raupp BB1 Destroy target non-swamp land. If that land is a non-basic land, Choking Sands deals 2 damage to the land's controller. Crypt Cobra Summon Cobra Ron Spencer B3 3/3. If Crypt Cobra attacks and is not blocked, defending player gets a poison counter. If any player has ten or more poison counters, he or she loses the gam e. Dark Banishing Instant Dermont Power B2 Bury target non-black creature. Dark Ritual Mana Source John Coulthart B Add BBB to your mana pool. Dirtwater Wraith Summon Wraith Steve Luke B3 1/3. Swampwalk. B: +1/+0 until end of turn. Drain Life Sorcery Richard Kane Ferguson B1 Choose a target creature or player. For each B you spend in addition to the cas ting cost, do 1 damage to that creature or player and gain 1 life. You cannot g ain more life than the creature's toughness or the player's life total. Dread Specter Summon Specter Kathryn Rathke B3 2/2. Whenever Dread Specter blocks or is blocked by a non-black creature, destr oy that creature at end of combat. Ebony Charm Instant Gerry Grace B Choose one ó Target opponent loses 1 life and you gain 1 life; or remove from t he game up to three cards in any player's graveyard; or target creature cannot be blocked this turn except by artifact or black creatures. Enfeeblement Enchant Creature John Bolton BB Enchanted creature gets -2/-2. Feral Shadow Summon Night Stalker Cliff Nielsen B2 2/1. Flying. Fetid Horror Summon Shade Gary Leach B3 1/2. B: +1/+1 until end of turn. Forbidden Crypt Enchantment D. Alexander Gregory BB3 For each card you would draw, instead choose target card in your graveyard and put it into your hand. If you cannot, you lose the game. Whenever a card is put into your graveyard, remove that card from the game. Forsaken Wastes Enchant World Kevin Walker B2 Players cannot gain life. During each player's upkeep, that player loses 1 life . If Forsaken wastes is the target of a successfully cast spell, that spell's c aster loses 5 life. Grave Servitude Enchant Creature Adrian Smith B1 You may choose to play Grave Servitude as an instant; if you do, bury it at end of turn. Enchanted creature gets +3/-1 and is black. Gravebane Zombie Summon Zombie Gary Leach B3 3/2. If Gravebane Zombie is put into the graveyard from play, put Gravebane Zom bie on top of owner's library. Harbinger of Night Summon Spirit Tom Kyffin BB2 2/3. During your upkeep, put a -1/-1 counter on each creature. Neutral Ground (800) 344-GAME. Infernal Contract Sorcery Roger Raupp BBB Pay half your life, rounded up: Draw four cards. Kaervek's Hex Sorcery Ian Miller B3 Kaervek's Hex deals 1 damage to each non-black creature and an additional 1 dam age to each green creature. Mire Shade Summon Shade Randy Gallegos B1 1/1. B, Sacrifice a swamp: Put a +1/+1 counter on Mire Shade. Play this ability as a sorcery. Nocturnal Raid Instant John Matson BB2 All black creatures get +2/+0 until end of turn. Painful Memories Sorcery John Coulthart B1 Look at target opponent's hand. Choose one of those cards and put it on top of his or her library. Phyrexian Tribute Sorcery John Matson B2 Sacrifice two creatures: Destroy target artifact. Purraj of Urborg Summon Legend John Matson BB3 2/3. First strike when attacking. B: Put a +1/+1 counter on Purraj of Urborg. U se this ability only when a black spell is successfully cast and only once for each such spell. Ravenous Vampire Summon Vampire John Bolton BB3 3/3. Flying. During your upkeep, sacrifice a non-artifact creature and put a +1 /+1 counter on Ravenous Vampire, or tap Ravenous Vampire. Reign of Terror Sorcery Gary Leach BB3 Bury all white or bury all green creatures. Lose 2 life for each creature put in graveyard this way. Restless Dead Summon Skeletons Ian Miller B1 1/1. B: Regenerate. Sewer Rats Summon Rats Martin McKenna B 1/1. B, Pay 1 life: +1/+0 until end of turn. You cannot spend more than BBB in this way each turn. Shadow Guildmage Summon Wizard Mike Kimble B 1/1. U,T: Put target creature you control on top of owner's library. R,T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. Shallow Grave Instant John Coulthart B1 Put the top creature card from you graveyard into play as though it were just played. That creature is unaffected by summoning sickness. Remove the creature from the game at the end of any turn. Shauku, Endbringer Summon Legend Pete Venters BB5 5/5. Flying. Shauku, Endbringer cannot attack if there is another creature in play. During your upkeep, lose 3 life. T; Remove target creature from the game and put a +1/+1 counter on Shauku. Skulking Ghost Summon Ghost Robert Bliss B1 2/1. Flying. If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost. Soul Rend Instant Jeff Miracola B1 Bury target creature if it is white. Draw a card at the beginning of the next turn's upkeep. Soulshriek Instant John Bolton B Target creature you control gets +*/+0 until end of turn, where * is equal to the number of creature cards in your graveyard. Bury that creature at end of turn. Spirit of the Night Summon Legend Cliff Nielsen BBB6 6/5. Flying, trample, protection from black. First strike when attacking. Spirit of the Night is unaffected by summoning sickness. Stupor Sorcery Mike Kimble B2 Target opponent discards a card at random, then chooses and discards a card. Tainted Specter Summon Specter Chippy B3 2/2. Flying. BB1, T: Target player chooses a card from his or her hand and then chooses either to discard that card or put it on top of his or her library. If the card is discarded, Tainted Specter deals 1 damage to each creature and player. Play this ability as a sorcery. Tombstone Stairwell Enchant World Dom! BB2 Cumulative Upkeep 1B. During each upkeep, each player puts into play a Tombspaw n token for each summon card in his or her graveyard. Treat these tokens as 2/2 black creatures that are unaffected by summoning sickness and count as Zombies. At end of any turn or if Tombstone Stairwell leaves play, bury all of these to kens. Urborg Panther Summon Night Stalker Cliff Nielsen B2 2/2. B, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther. Sacrifice Feral Shadow, Breathstealer, and Urborg Panther: Search your library for Spirit of the Night and put it into play as though it were just played. Shuffle your library afterwards. Wall of Corpses Summon Wall Gary Leach B1 0/2. B, Sacrifice Wall of Corpses: Destroy target creature blocked by Wall of Corpse s Withering Boon Interrupt Robert Bliss B1 Pay 3 life: Counter target summon spell. Zombie Mob Summon Zombies Terese Nielsen BB2 2/0. Zombie Mob comes into play with one +1/+1 counter for each summon card in your graveyard. Remove all of those summon cards from the game. Blue This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Ancestral Memories Sorcery William Donohoe UUU2 Look at the top seven cards of your library. Put two of those cards into your h and and the rest into your graveyard. Azimaet Drake Summon Drake Gerry Grace U2 1/3. Flying. U: +1/+0 until end of turn. You cannot spend more than U in this w ay each turn. Bay Falcon Summon Falcon Una Fricker U1 1/1. Flying. Attacking does not cause Bay Falcon to tap. Bazaar of Wonders Enchant World Liz Danforth UU3 When Bazaar of Wonders comes into play, remove all cards in all graveyards from the game. Whenever a spell is played, counter it if a card with the same name is in play or in any graveyard. Boomerang Instant Richard Kane Ferguson UU Return target permanent to owner's hand. Cerulean Wyvern Summon Wyvern Gerry Grae U4 3/3. Flying, protection from green. Cloak of Invisibility Enchant Creature John Coulthart U Enchanted creature gains phasing and cannot be blocked except by Walls Coral Fighters Summon Merfolk Steve Luke U1 1/1. If Coral Fighters attacks and is not blocked, look at the top card of defe nding player's library. You may choose to put that card on the bottom of that p layer's library. Daring Apprentice Summon Wizard Kaja Foglio UU1 1/1. T, Sacrifice Daring Apprentice: Counter target spell. Dissipate Interrupt Richard Kane Ferguson UU1 Counter target spell. Remove that card from the game. Dream Cache Sorcery D. Alexander Gregory U2 Draw 3 cards. Choose two cards from your hand and put both on either the top or the bottom of your library. Dream Fighter Summon Soldier Drew Tucker U2 1/1. Whenever Dream Fighter blocks or is blocked by a creature, Dream Fighter a nd that creature phase out. Energy Vortex Enchantment Tom Wanerstrand UU3 When you play Energy Vortex, choose target opponent. At the beginning of your u pkeep, remove all energy counters from Energy Vortex. During chosen opponent's upkeep, he or she pays 1 for each energy counter on Energy Vortex, or it deals 3 damage to him or her. X: Put X energy counters on Energy Vortex. Use this ab ility only during your upkeep. Ether Well Instant Charles Gillespie U3 Put target creature on top of owner's library. If that creature is red, you may choose to put it on the bottom of owner's library instead. Flash Instant David Ho U1 Choose a creature card from your hand and put it into play as though it were ju st played. Pay the creature's casting cost reduced by up to 2. If you cannot, b ury the creature. Floodgate Summon Wall Jeff Miracola U3 0/5. 3U: If Floodgate gains flying, bury it. If Floodgate leaves play, it deals to each non-blue creature without flying 1 damage for each two islands you con trol. Hakim, Loreweaver Summon Legend Alan Rabinowitz UU3 2/4. Flying. UU: Put target creature enchantment card from your graveyard on Ha kim, Loreweaver. Treat that enchantment as though it were just played. Use this ability only during your upkeep and only if there are no enchantments on Hakim . UU,T: Destroy all enchantments on Hakim. Harmattan Efreet Summon Efreet Drew Tucker UU2 2/2. Flying. UU1: Target creature gains flying until end of turn. Jolt Instant John Matson U2 Tap or untap target artifact, creature or land. Draw a card at the beginning of the next turn's upkeep. Kukemssa Pirates Summon Pirates Jock U3 2/2. If Kukemssa Pirates attacks and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do, gain control of target artifact that player controls. Kukemssa Serpent Summon Serpent Ian Miller U3 4/3. Islandhome. U, Sacrifice an island: Target land an opponent controls is an island until end of turn. Meddle Interrupt Brian Snoddy U1 Target spell, which targets a single creature, targets another creature of your choice instead. The new target must be legal. Memory Lapse Interrupt Rebecca Guay U1 Counter target spell. Put that spell on top of owner's library. Merfolk Raiders Summon Merfolk Steve Luke U1 2/3. Phasing; islandwalk. Merfolk Seer Summon Merfolk Steve Luke U2 2/2. U1: Draw a card. Use this ability only when Merfolk Seer is put into the g raveyard from play and only once. Mind Bend Instant Mike Dringenberg U Change the text of target permanent by replacing all instances of one color wor d or basic land type with another. Mind Harness Enchant Creature John Malloy U Play only on a red or green creature. Cumulative upkeep 1. Gain control of ench anted creature. Mist Dragon Summon Dragon Al Davidson UU4 4/4. 0: Flying. 0: Loses Flying. UU3: Phases out. Mystical Tutor Instant David O'Connor U Search your library for an instant, interrupt, mana source, or sorcery card and reveal that card to all players. Shuffle your library and put the revealed car d back on top of it. Political Trickery Sorcery Scott Kirschner U2 Choose target land you control and target land an opponent controls. Exchange c ontrol of these lands. Polymorph Sorcery Robert Bliss U3 Bury target creature. That creature's controller reveals cards from the top of his or her library until a creature card is revealed and then puts that creatur e into play under his or her control as though it were just played. The player shuffles all other revealed cards into his or her library. Power Sink Interrupt Charles Gillespie UX Target spell is countered unless its caster spends an additional X. Caster must tap all lands and draw all mana to pay for the cost. Prismatic Lace Instant David O'Connor U Target permanent becomes the color(s) of your choice. Costs to tap, maintain, o r use an ability of that permanent remain unchanged. Psychic Transfer Sorcery Dom! U4 Compare your life total with target player's life total. If the difference is 5 or less and you have at least 1 life, exchange life totals with that player. Ray of Command Instant Andrew Robinson U3 Gain control of target creature until end of turn. Creature returns to original controller tapped. Reality Ripple Instant Alan Rabinowitz U1 Target artifact, creature, or land phases out. Sandbar Crocodile Summon Crocodile Una Fricker U4 6/5. Phasing. Sapphire Charm Instant Steve Luke U Choose one - Target player draws a card at the beginning of the next turn's upk eep; or target creature an opponent controls phases out; or target creature gai ns flying until end of turn. Sea Scryer Summon Merfolk Martin McKenna U1 1/1. T: Add one colorless mana to your mana pool. Play this ability as a mana s ource. 1,T: Add U to your mana pool. Play this ability as a mana source. Shaper Guildmage Summon Wizard D. Alexander Gregory U 1/1. W,T: Target creature gains first strike until end of turn. B,T: Target cre ature gets +1/+0 until end of turn. Shimmer Enchantment David A. Cherry UU2 When you play Shimmer, choose a land type. All lands of the chosen type gain ph asing. Soar Enchant Creature Tony Roberts U1 You may choose to play Soar as an instant; if you do, bury it at end of turn. E nchanted creature gets +0/+1 and gains flying. Suq'Ata Firewalker Summon Wizard David O'Connor UU1 0/1. Suq'Ata Firewalker cannot be the target of red spells or effects. T: Suq'A ta Firewalker deals 1 damage to target creature or player. Taniwha Summon Legend Ian Miller UU3 7/7. Phasing, Trample. At the beginning of your upkeep, all lands you control p hase out. Neutral Ground (800) 344-GAME. Teferi's Curse Enchant Permanent Robert Bliss U1 Play only on an artifact or creature. Enchanted permanent gains phasing. Teferi's Drake Summon Drake Kari Johnson U2 3/2. Flying, phasing. Teferi's Imp Summon Imp Una Fricker U2 1/1. Flying, Phasing. When Teferi's Imp phases out, choose and discard a card. When Teferi's Imp phases in, draw a card. Thirst Enchant Creature Roger Raupp U2 When Thirst comes into play, tap enchanted creature. During your upkeep, pay U or bury Thirst. Enchanted creature does not untap during its controller's untap phase. Tidal Wave Instant Brian Snoddy U2 Put a Wave token into play. Treat this token as a 5/5 blue creature that counts as a Wall. Bury the token at end of any turn. Vaporous Djinn Summon Djinn Adam Rex UU2 3/4. Flying. During your upkeep, pay UU or Vaporous Djinn phases out. Wave Elemental Summon Elemental Zak Plucinski UU2 2/3. U,T: Sacrifice Wave Elemental: Tap up to three target creatures without fl ying. GOLD This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Asmira, Holy Avenger Summon Legend Rebecca Guay GW2 2/3. Summon Legend. At the end of each turn, put a +1/+1 counter on Asmira, Hol y Avenger for each creature put into your graveyard from play that turn. Benthic Djinn Summon Djinn Adam Rex BU2 5/3. Islandwalk. During your upkeep, lose 2 life. Cadaverous Bloom Enchantment Alan Rabinowitz BG3 Choose a card in your hand and remove it from the game: Add BB or GG to your ma na pool. Play this ability as a mana source. Circle of Despair Enchantment Scott Fischer BW1 1, Sacrifice a creature; Prevent all damage to any creature or player from any one source. Delirium Instant Terese Nielsen BR1 Play only on target opponent's turn. Tap target creature that player controls. That creature deals to the player an amount of damage equal to its power. The c reature neither deals nor receives combat damage this turn. Discordant Spirit Summon Spirit Alan Rabinowitz BR2 2/2. At end of target opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the end of your turn, remove all these counters from Discordant Spirit. Emberwilde Caliph Summon Djinn Jennifer Law UR2 4/4. Flying, Trample. Emberwilde Caliph attacks each turn if able. For each da mage Emberwilde Caliph successfully deals, lose 1 life. Energy Bolt Sorcery Scott Kirschner RWX Energy Bolt deals X damage to target player, or target player gains X life. Frenetic Efreet Summon Efreet Tom Gianni UR1 2/1. Flying. 0: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, Frenetic Efreet phases out. Oth erwise, bury Frenetic Efreet. Neutral Ground (800) 344-GAME. Grim Feast Enchantment Mike Kimble BG1 At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a c reature is put into target opponent's graveyard from play, gain an amount of li fe equal to that creature's toughness. Harbor Guardian Summon Guardian Stuart Beel UW2 3/4. Harbor Guardian can block creatures with flying, If Harbor Guardian attack s, defending player may draw a card. Haunting Apparition Summon Ghost Chippy BU1 1+*/2. Flying. Haunting Apparition has power equal to 1 plus the number of gree n creature cards in target opponent's graveyard. Hazerider Drake Summon Drake Zina Saunders UW2 2/3. Flying, protection from red. Jungle Troll Summon Troll John Bolton GR1 2/1. R: Regenerate. G: Regenerate. Kaervek's Plague Sorcery Richard Kane Ferguson BRX Destroy target creature with casting cost equal to X. If that creature is put i nto the graveyard in this way, Kaervek's Purge deals to the creature's controll er an amount of damage equal to the creature's power. Leering Gargoyle Summon Gargoyle Dermont Power UW1 2/2. Flying. T: Leering Gargoyle gets -2/+2 and loses flying until end of turn. Malignant Growth Enchantment Scott Fischer UG3 Cumulative upkeep 1. During your upkeep, put a growth counter on Malignant Grow th. During target opponent's draw phase, he or she draws an additional card for each growth counter on Malignant Growth. For each card that opponent draws in this way, Malignan Growth deals 1 damage to him or her. Phyrexian Purge Sorcery Robert Bliss BR2 Pay 3 life per target: Destroy any number of target creatures. Prismatic Boon Instant Tom Gianni UWX X target creatures gain protection from a single color of your choice until end of the turn. Purgatory Enchantment Mike Dringenberg BW2 Whenever a summon card is put into your graveyard from play, put that card face up under Purgatory. During your upkeep, you may pay 4 (mana) and 2 life to put any card under Purgatory into play as though it were just played. If Purgatory leaves play, remove all cards under it from the game. Radiant Essence Summon Spirit Jennifer Law GW1 2/3. As long as target opponent controls any black permanents. Radiant Essence gets +1/+2. Reflect Damage Instant Ron Spencer RW3 Redirect all damage dealt by any one source to that source's controller. Reparations Enchantment Douglas Shuler UW1 Whenever target opponent successfully casts a spell that targets you or a creat ure you control, you may draw a card. Rock Basilisk Summon Basilisk Ian Miller GR4 4/5. Whenever Rock Basilisk blocks or is blocked by a non-wall creature, destro y that creature at end of combat. Savage Twister Sorcery Bob Eggleton GRX Savage Twister deals X damage to each creature. Sawback Manticore Summon Manticore Martin McKenna GR3 2/4. 4: Flying until end of turn. 1: Sawback Manticore deals 2 damage to target attacking or blocking creature. use this ability only once each turn and only if Sawback Manticore is attacking or blocking. Sealed Fate Sorcery Terese Nielsen BUX Look at the top X cards of target opponent's library. Remove one of those cards from the game and put the rest back on top of that player's library in any ord er. Shauku's Minion Summon Minion Greg Simanson BR1 2/2. BR,T: Shauku's Minion deals 2 damage to target white creature. Spatial Binding Enchantment Dom! BU Pay 1 life: Target permanent cannot phase out until the beginning of your next upkeep. Unfulfilled Desires Enchantment D. Alexander Gregory BU1 1, Pay 1 life: Draw a card, then choose and discard a card. Vitalizing Cascade Instant Rebecca Guay GWX Gain X+3 life. Warping Wurm Summon Wurm Scott Fischer UG2 1/1. Phasing. During your upkeep, pay UG2 or Warping Wurm phases out. When Warp ing Wurm phases in, put a +1/+1 counter on it. Wellspring Enchant Land Susan Van Camp GW1 When Wellspring comes into play, gain control of enchanted land. At the end of each of your turns, lose control of enchanted land. At the beginning of each of your turns, gain control of enchanted land. Windreaper Falcon Summon Falcon Tony Roberts RG1 1/1. Flying, protection from blue. Zebra Unicorn Summon Unicorn Margaret Organ-Kean GW2 2/2. For each 1 damage Zebra Unicorn deals, gain 1 life. GREEN This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Afiya Grove Enchantment Stuart Griffin G1 Afiya Grove comes into play with three +1/+1 counters on it. During your upkeep , put one of these counters on target creature. If Afiya Give has none of these counters on it, bury it. Armor of Thorns Enchant Creature Alan Rabinowitz G1 You may choose to play Armor of Thorns as an instant; if you do, bury it at end of turn. Play only on a non-black creature. Enchanted creature gets +2/+2. Ne utral Ground (800) 344-GAME. Barbed Foliage Enchantment Mark Poole GG2 Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it. Brushwagg Summon Brushwagg Ian Miller GG1 3/2. If Brushwagg blocks or is blocked, it gets -2/+2 until end of turn. Canopy Dragon Summon Dragon Alan Rabinowitz GG4 4/4. Trample. G1: Flying and loses trample until end of turn. Crash of Rhinos Summon Rhinos Steven White GG6 8/4. Trample. Cycle of Life Enchantment Chippy GG1 Return Cycle of Life to owner's hand: Target creature you summoned this turn is 0/1 until the beginning of your next upkeep. At the beginning of your next upk eep, put a +1/+1 counter on that creature. Decomposition Enchant Creature Drew Tucker G1 Play only on a black creature. Enchanted creature gains "Cumulative upkeep - 1 life." If enchanted creature is put into the graveyard, its controller loses 2 life. Early Harvest Instant Janine Johnston GG1 Target player untaps all basic lands he or she controls. Fallow Earth Sorcery Janine Johnston G2 Put target land on top of owner's library. Femeref Archers Summon Archers William Donohoe G2 2/2. T: Femeref Archers deals 4 damage to target attacking creature with flying . Fog Instant Harold McNeill G Creatures deal no combat damage this turn. Foratog Summon Atog Mark Poole G2 1/2. G, Sacrifice a forest: +2/+2 until end of turn. Giant Mantis Summon Mantis Randy Gallegos G3 2/4. Giant Mantis can block creatures with flying. Gibbering Hyenas Summon Hyenas Uma Fricker G2 3/2. Gibbering Hyenas cannot block black creatures. Granger Guildmage Summon Wizard Dan Frazier G 1/1. W,T; Target creature gains first strike until end of turn. R,T: Granger Gu ildmage deals 1 damage to target creature or player and 1 damage to you. Hall of Gemstone Enchant World David A. Cherry GG1 During each player's upkeep, that player chooses a color. Until end of turn, ea ch mana-producing land produces mana of the chosen color instead of its normal color. Jolrael's Centaur Summon Centaur Junior Tomlin GG1 2/2. Flanking. Jolrael's Centaur cannot be the target of spells or effects. Jungle Patrol Summon Soldiers Mark Poole G3 3/2. 1G,T: Put a Wood token into play. Treat this token as a 0/1 green creature that counts as a Wall. Sacrifice a Wood token: Add R to your mana pool. Play t his ability as a mana source. Jungle Wurm Summon Wurm Tom Kyffin GG3 5/5. For each creature assigned to block it beyond the first, Jungle Wurm gets -1/-1 until end of turn. Karoo Meerkat Summon Meerkat Janine Johnson G1 2/1. Protection from blue. Locust Swarm Summon Swarm William Donohoe G3 1/1. Flying. G: Regenerate. G: Untap Locust Swarm. Use this ability only once e ach turn. Lure of Prey Instant Andrew Robinson GG2 Play only if an opponent successfully cast a summon spell this turn. Put a gree n summon card from your hand into play as though it were just played. Maro Summon Nature Spirit Stuart Griffin GG2 */*. Maro has power and toughness each equal to the number of cards in your han d. Mindbender Spores Summon Wall Ian Miller G2 0/1. Flying. Whenever Mindbender Spores blocks any creature, put four fungus co unters on that creature. During its controller's untap phase, remove a fungus c ounter from the creature. As long as the creature has any fungus counters on it , it does not untap during it's controller's untap phase. Mtenda Lion Summon Lion Stuart Griffin G 2/1. If Mtenda Lion attacks, defending player may pay U to have it deal no comb at damage this turn. Natural Balance Sorcery John Malloy GG2 Each player controlling six or more lands sacrifices enough lands to reduce his or her land total to five. Each player controlling four or fewer lands may sea rch his or her library for enough basic land to bring his or her land total to five and put those lands into play. Those players shuffle their libraries afte rwards. Neutral Ground (800) 344-GAME. Nettletooth Djinn Summon Djinn Janine Johnston G3 4/4. During your upkeep, Nettletooth Djinn deals 1 damage to you. Preferred Selection GG2 Kevin Walker Enchantment At the beginning of your draw phase, look at the top two cards of your library and choose one. Put that card on the bottom of your library, or sacrifice Prefe rred Selection and pay 2GG to draw the card. Quirion Elves Summon Elves Randy Gallegos G1 1/1. When you play Quirion Elves, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as a mana source. T: Add G to your mana pool. Play this ability as a mana source. Rampant Growth Sorcery Pat Morrissey G1 Search your library for a basic land card and put it into play, tapped. Shuffle your library afterwards. Regeneration Enchant Creature Charles Gillespie G1 G: Regenerate enchanted creature. Roots of Life Enchantment Tony Roberts GG1 When you play Roots of Life, choose islands or swamps. Whenever a land of the c hosen type that target opponent controls becomes tapped, gain 1 life. Sabertooth Cobra Summon Cobra Andrew Robinson G2 2/2. If Sabertooth Cobra damages a player, he or she gets a poison counter. Dur ing that player's next upkeep, he or she gets another poison counter unless he or she pays 2 before then to prevent this effect. If any player has ten or more poison counters, he or she loses the game. Sandstorm Instant Mike Kimble G Sandstorm deals 1 damage to each attacking creature. Seedling Charm Instant Stuart Griffin G Choose one ó Return target creature enchantment to owner's hand; or regenerate target green creature; or target creature gains trample until end of turn. Seeds of Innocence Sorcery Junior Tomlin GG1 Bury all artifacts. Each artifact's controller gains an amount of life equal to that artifact's casting cost. Serene Heart Instant D. Alexander Gregory G1 Destroy all local enchantments. Stalking Tiger Summon Tiger Terese Nielsen G3 3/3. Stalking Tiger cannot be blocked by more than one creature. Superior Numbers Sorcery Geof Darrow GG Superior Numbers deals to target creature 1 damage for each creature you contro l in excess of the number of creatures target opponent controls. Tranquil Domain Instant D. Alexander Gregory G1 Destroy all global enchantments. Tropical Storm Sorcery Richard Kane Ferguson GX Tropical Storm deals X damage to each creature with flying and 1 damage to each blue creature. Uktabi Faerie Summon Faerie Junior Tomlin G1 1/1. Flying. 3G, Sacrifice Uktabi Faerie: Destroy target artifact. Uktabi Wildcats Summon Wildcats John Matson G4 */*. Uktabi Wildcats has power and toughness each equal to the number of forest s you control. G, Sacrifice a forest: Regenerate. Unseen Walker Summon Dryad Alan Rabinowitz G1 1/1. Forestwalk. GG1: Target creature gains forestwalk until end of turn. Unyaro Bee Sting Sorcery Pat Morrissey G3 Unyaro Bee Sting deals 2 damage to target creature or player. Village Elder Summon Druid Donato Giancola G 1/1. G,T: Sacrifice a forest: Regenerate target creature. Waiting in the Woods Sorcery Susan Van Camp GG1 For each untapped forest he or she controls, each player puts a Cat token into play under his or her control. Treat these tokens as 1/1 green creatures. Wall of Roots Summon Wall John Matson G1 0/5. Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this a bility as a mana source. Use this ability only once each turn. Wild Elephant Summon Elephant Junior Tomlin G3 3/3. Trample. Worldly Tutor Instant David O'Connor G Search your library for a creature card and reveal that card to all players. Sh uffle your library and put the revealed card back on top of it. LAND This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Bad River Land Terese Nielsen Bad River comes into play tapped. T: Sacrifice Bad River: Search your library f or an island or swamp card. Put that land into play. Shuffle your library after wards. Crystal Vein Land Pat Morrissey T: Add one colorless mana to your mana pool. T: Sacrifice Crystal Vein: Add tw o colorless mana to your mana pool. Flood Plain Land Pat Morrissey Flood Plain comes into play tapped. T: Sacrifice Flood Plain: Search your libra ry for a plains or island card. Put that land into play. Shuffle your library a fterwards. Grasslands Land John Avon Grasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a forest or plains card. Put that land into play. Shuffle your library aft erwards. Mountain Valley Land Kari Johnson Mountain Valley comes into play tapped. T: Sacrifice Mountain Valley to search your library for a mountain or forest. Put that land into play and shuffle your library. Rocky Tar Pit Land Jeff Miracola Comes into play tapped. T: Sacrifice Rocky Tar Pit to search your library for a swamp or mountain. Put that land into play. Shuffle your library afterwards. Teferi's Isle Legendary Land Gerry Grace Phasing. Comes into play tapped. T: Add UU to your mana pool. RED This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Agility Enchant Creature Drew Tucker R1 Enchanted creature gets +1/+1 and gains flanking. Aleatory Instant Kevin Walker R1 Play only after defense is chosen. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target creat ure gets +1/+1 until end of turn. Draw a card at the beginning of the next turn 's upkeep. Armorer Guildmage Summon Wizard Martin McKenna R 1/1. B,T: Target creature gets +1/+0 until end of turn. G,T: Target creature ge ts +0/+1 until end of turn. Neutral Ground (800) 344-GAME. Barreling Attack Instant Ian Miller RR2 Target creature gains trample until end of turn. That creature gets +1/+1 unti l end of turn for each creature that blocks it. Blind Fury Instant John Coulthart RR2 All creatures lose trample until end of turn. Double all combat damage assigned to creatures this turn. Blistering Barrier Summon Wall David Ho R2 5/2. Builder's Bane Sorcery Charles Gillespie RXX Destroy X target artifacts. For each artifact put into the graveyard in this wa y, Builder's Bane deals 1 damage to that artifact's controller. Burning Palm Efreet Summon Efreet Dermont Power RR2 2/2. RR1: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. Burning Shield Askari Summon Knight Dan Frazier R2 2/2. Flanking. RR: First strike until end of turn. Chaos Charm Instant Steve Luke R Choose one ó Target creature is unaffected by summoning sickness this turn; or Chaos Charm deals 1 damage to target creature; or destroy target wall. Chaosphere Enchant World Steve Luke R2 Creatures with flying cannot block creatures without flying. Creatures without flying can block creatures with flying. Cinder Cloud Instant JOCK RR3 Destroy target creature. If a white creature is put into the graveyard in this way, Cinder Cloud deals to that creature's controller an amount of damage equal to the creature's power. Consuming Ferocity Enchant Creature Scott Kirschner R1 Play only on a non-Wall creature. Enchanted creature gets +1/+0. During your up keep, put a +1/+0 counter on enchanted creature. At the end of any upkeep, if t hat creature has three of these counters on it, bury the creature and it deals to its controller an amount of damage equal to it's power. Crimson Hellkite Summon Dragon Gerry Grace RRR6 6/6. Flying. X,T: Crimson Hellkite deals X damage to target creature. Spend onl y red mana in this way. Crimson Roc Summon Roc Ian Miller R4 2/2. Flying. If Crimson Roc blocks any creature without flying, Crimson Rock ge ts +1/+0 and gains first strike until end of turn. Dwarven Miner Summon Dwarf JOCK R1 1/2. 2R,T: Destroy target nonbasic land. Dwarven Nomad Summon Dwarf Mike Kimble R2 1/1. T: Target creature with power 2 or less is unblockable this turn. Ekundu Cyclops Summon Cyclops Robert Bliss R3 3/4. If any creature you control attacks, Ekundu Cyclops also attacks if able. Emberwilde Djinn Summon Djinn Mike Dringenberg RR2 5/4. Flying. During each player's upkeep, he or she may pay RR or 2 life to gai n control of Emberwilde Djinn. Final Fortune Instant D. Alexander Gregory RR Take another turn after this one. You lose the game at the end of that turn. Firebreathing Enchant Creature Mike Kerr R R: Enchanted creature gets +1/+0 until end of turn. Flame Elemental Summon Elemental Richard Kane Ferguson RR2 3/2. R,T; Sacrifice Flame Elemental: Flame Elemental deals an amount of damage equal to its power to target creature. Flare Instant Greg Simanson R2 Flare deals 1 damage to target creature or player. Draw a card at the beginnin g of the next turn's upkeep. Neutral Ground (800) 344-GAME. Goblin Elite Infantry Summon Goblins Robert Bliss R1 2/2. If Goblin Elite Infantry blocks or is blocked, it gets -1/-1 until end of turn. Goblin Scouts Sorcery Geof Darrow RR3 Put three Goblin Scout tokens into play. Treat these tokens as 1/1 red creature s with mountainwalk that count as Goblins. Goblin Soothsayer Summon Goblin Robert Bliss R 1/1. R,T: Sacrifice a Goblin: All red creatures get +1/+1 until end of turn. Goblin Tinkerer Summon Goblin Hannibal King R1 1/2. R,T: Destroy target artifact. That artifact deals an amount of damage equa l to its casting cost to Goblin Tinkerer. Hammer of Bogarden Sorcery Ron Spencer RR1 Hammer of Bogarden deals 3 damage to target creature or player. RRR2: Return Ha mmer of Bogarden to your hand. Use this ability only during your upkeep, and on ly if Hammer is in your graveyard. Hivis of the Scale Summon Legend Andrew Robinson RR3 3/4. You may choose not to untap Hivis of the Scale during your untap phase. T: Gain control of target Dragon. If Hivis becomes untapped or you lose control o f Hivis, lose control of that Dragon. Illicit Auction Sorcery Scott Kirschner RR3 Choose target creature. Each player may bid life for control of that creature. You begin the bidding with a high bid of 0. Proceeding in turn order, each play er may top the high bid. The auction ends when the high bid stands. The high bi dder loses an amount of life equal to the high bid and gains control of the cre ature. Incinerate Instant Brian Snoddy R1 Incinerate deals 3 damage to target creature or player. A creature damaged by Incinerate cannot regenerate this turn. Kaervek's Torch Sorcery John Coulthart RX Interrupts that target Kaervek's Torch each cost an additional 2 to play. Kaerv ek's Torch deals X damage to target creature or player. Lightning Reflexes Enchant Creature Tom Kyffin R1 You may choose to play Lightning Reflexes as an instant; if you do, bury it at end of turn. Enchanted creature gets +1/+0 and gains first strike. Pyric Salamander Summon Salamander Tony Roberts R1 1/1. R: +1/+0 until end of turn. Bury Pyric Salamander at end of turn. Raging Spirit Summon Spirit Scott Fischer R3 3/3. 2: Raging Spirit is colorless until end of turn. Reckless Embermage Summon Wizard Tom Kyffin R3 2/2. R1: Reckless Embermage deals 1 damage to target creature or player and 1 d amage to itself. Reign of Chaos Sorcery Kathryn Rathke RR2 Destroy target plains and target white creature, or destroy target island and t arget blue creature. Searing Spear Askari Summon Knight Richard Kane Ferguson R2 2/2. Flanking. R1: Searing Spear Askari cannot be blocked by only one creature this turn. Sirocco Instant Alan Rabinowitz R1 Target player reveals his or her hand to all players. For each blue interrupt c ard that player holds, he or she pays 4 life or discards that card. Splitting Earth Sorcery Brian Snoddy R1 Spitting Earth deals to target creature an amount of damage equal to the number of mountains you control. Stone Rain Sorcery Tony Roberts R2 Destroy target land. Subterranean Spirit Summon Elemental John Bolton RR3 3/3. Protection from red. T: Subterranean Spirit deals 1 damage to each creatur e with flying. Talruum Minotaur Summon Minotaur Pete Venters RR2 3/3. Talruum Minotaur is unaffected by summoning sickness. Telim'Tor Summon Legend Kevin Walker R4 2/2. Flanking. If Telim'Tor attacks, all attacking creatures with Flanking get +1/+1 until end of turn. Telim'Tor's Edict Instant Kevin Walker R Remove from the game target permanent you own or control. Draw a card at the be ginning of the next turn's upkeep. Torrent of Lava Sorcery Kathryn Rathke RRX Torrent of Lava deals X damage to each creature without flying. Each creature g ains "T: Prevent 1 damage to this creature from Torrent of Lava." Viashino Warrior Summon Viashino Roger Raupp R3 4/2. Volcanic Dragon Summon Dragon Janine Johnston RR4 4/4. Flying. Volcanic Dragon is unaffected by summoning sickness. Volcanic Geyser Instant David O'Connor RRX Volcanic Geyser deals X damage to target creature or player. Wildfire Emissary Summon Efreet Richard Kane Ferguson R3 2/4. Protection from white. R1: +1/+0 until end of turn. Zirilan of the Claw Summon Legend Andrew Robinson RR3 3/4. RR1,T: Search your library for a Dragon card and put it into play as thoug h it were just played. Shuffle your library afterwards. That creature is unaffe cted by summoning sickness. Remove the creature from the game at the end of any turn. WHITE This list was compiled by Neutral Ground and InQuest Magazine. For more informa tion, please call Neutral Ground at (800) 344-GAME or email glen@nground.com. Afterlife Instant Pete Venters W2 Bury target creature and put an Essence Token into play under control of that c reature's controller. Treat this token as a 1/1 white creature with flying. Alarum Instant Andrew Robinson W1 Untap target non-attacking creature. That creature gets +1/+3 until end of turn . Auspicious Ancestor Summon Ancestor Zina Saunders W3 2/3. If Auspicious Ancestor is put into the graveyard from play, gain 3 life. 1 : Gain 1 life. Use this ability only when a white spell is successfully cast an d only once for each such spell. Benevolent Unicorn Summon Unicorn David A. Cherry W1 1/2. Whenever a spell assigns damage to a creature or player, that damage is re duced by 1. Blinding Light Sorcery Hannibal King W2 Tap all non-white creatures. Celestial Dawn Enchantment Liz Danforth WW1 All non-land cards you own that are not in play are white. All non-land permane nts you control are white. All lands you control are plains. All colored mana s ymbols in all costs on all of these cards and permanents are W. Civic Guildmage_ Summon Wizard Andrew Robinson W 1/1. G,T: Target creatures gets +0/+1 until end of turn. U,T: Put target creatu re you control on top of owner's library. Dazzling Beauty Instant Harold McNeill W2 Play only when defense is chosen. Target unblocked creature is considered block ed. Draw a card at the beginning of the next turn's upkeep. Disempower Instant John Matson W1 Put target artifact or enchantment on top of owner's library. Disenchant Instant Charles Gillespie W1 Destroy target or artifact or enchantment. Divine Offering Instant Terese Nielsen W1 Destroy target artifact. Gain an amount of life equal to that artifact's casti ng cost. Divine Retribution Instant Charles Gillespie W1 For each attacking creature Divine Retribution deals 1 damage to target attacki ng creature. Neutral Ground (800) 344-GAME. Ektundu Griffin Summon Griffin David A. Cherry W3 2/2. Flying, first strike. Enlightened Tutor Instant Dan Frazier W Search your library for an artifact or enchantment card and reveal that card to all players. Shuffle your library and put the revealed card back on top of it. Ethereal Champion Summon Avatar Terese Nielsen WWW2 3/4. Pay 1 life: Prevent 1 damage to Ethereal Champion. Favorable Destiny Enchant Creature Tom Gianni W1 As long as enchanted creature's controller controls at least one other creature , enchanted creature cannot be the target of spells or effects. As long as ench anted creature is white, it gets +1/+2. Femeref Healer Summon Cleric Steve Luke W1 1/1. T: Prevent 1 damage to any creature or player. Femeref Knight Summon Knight Tony Robert W2 2/2. Flanking. W: Attacking does not cause Femeref Knight to tap this turn. Femeref Scouts Summon Scouts Zak Plucinski W2 1/4. Healing Salve Instant Hannibal King W Target player gains 3 life, or prevent up to 3 damage to any creature or player . Illumination Interrupt David O'Connor WW Counter target artifact or enchantment spell. That spell's caster gains an amou nt of life equal to the spell's casting cost. Iron Tusk Elephant Summon Elephant_ Tony Roberts W4 3/3. Trample. Ivory Charm Instant Gerry Grace W Choose one ó all creatures get -2/-0 until end of turn; or prevent 1 damage to any creature or player; or tap target creature. Jabari's Influence Instant Gerry Grace WW3 Play only after combat. Gain control of target non-artifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. Mangara's Blessing Instant David A. Cherry W2 Gain 5 life. If a spell or effect by an opponent causes you to discard Mangara' s Blessing, gain 2 life and return Mangara's Blessing from your graveyard to yo ur hand at end of turn. Mangara's Equity Enchantment Alan Rabinowitz WW1 When you play Mangara's Equity, choose black or red. During your upkeep, pay 1W or bury Mangara's Equity. For each 1 damage a creature of the chosen color dea ls to you or a white creature you control, Mangara's Equity deals 1 damage to t hat creature. Melesse Spirit Summon Angel Gerry Grace WW3 3/3. Flying. Protection from black. Mtenda Griffin Summon Griffin Janine Johnston W3 2/2. Flying. W,T: Return Mtenda Griffin to owner's hand and return target Griff in card in your graveyard to your hand. Use this ability only during your upkee p. Mtenda Herder Summon Scout Zina Saunders W 1/1. Flanking. Noble Elephant Summon Elephant Tony Roberts W3 2/2. Banding, Trample. Null Chamber Enchant World Douglas Shuler W3 You and target opponent each name any card except a basic land. Those cards can not be played. Pacifism Enchant Creature Robert Bliss W1 Enchanted creature cannot attack or block. Pearl Dragon Summon Dragon Ian Miller WW4 4/4. Flying. W: +0/+1. Prismatic Circle Enchantment Pete Venters W2 Cumulative Upkeep 1. When you play Prismatic Circle, choose a color. 1: Prevent all damage to you from a source of the chosen color. Treat further damage from that source normally. Rashida Scalebane Summon Legend Randy Gallegos WW3 3/4. T: Bury target attacking or blocking Dragon. Gain an amount of life equal to that Dragon's power. Ritual of Steel Enchant Creature Mark Poole W2 Draw a card at the beginning of the upkeep of the turn after Ritual of Steel co mes into play. Enchanted creature gets +0/+2. Sacred Mesa Enchantment Margaret Organ-Kean W2 During your upkeep, sacrifice a Pegasus or bury Sacred Mesa. W1: Put a Wild Peg asus token into play. Treat this token as a 1/1 white creature with flying that counts as a Pegasus. Shadowbane Instant Douglas Shuler W1 Prevent all damage to you or a creature you control from any one source. If tha t source is black, gain 1 life for each 1 damage prevented in this way. Sidar Jabari Summon Legend Gerry Grace W3 2/2. Flanking, If Sidar Jabari attacks, tap target creature defending player co ntrols. Soul Echo Enchantment Ron Spencer WWX When you play Soul Echo, put X echo counters on it. At the beginning of your up keep, if there are no echo counters on Soul Echo bury it; otherwise, target opp onent may choose that for each 1 damage dealt to you until your next upkeep, yo u instead remove 1 echo counter from Soul Echo. You do not lose the game as a result of having less than 1 life. Spectral Guardian Summon Guardian Mike Dringenberg WW2 2/3. As long as Spectral Guardian is untapped, noncreature artifacts cannot be the target of spells or effects. Sunweb Summon Wall Dan Frazier W3 5/6. Flying. Sunweb cannot block creatures with power 2 or less. Teremko Griffin Summon Griffin Martin McKenna W3 2/2. Banding, Flying. Unyaro Griffin Summon Griffin Al Davidson W3 2/2. Flying. Sacrifice Unyaro Griffin: Counter target red spell that assigns da mage to you or a creature you control. Play this ability as an interrupt. Vigilant Martyr Summon Martyr Rebecca Guay W 1/1. Sacrifice Vigilant Martyr: Regenerate target creature. WW,T, Sacrifice Vig ilant Martyr: Counter target spell that targets an enchantment in play. Play th is ability as an interrupt. Wall of Resistance Summon Wall Harold McNeill W1 0/3. Flying. At the end of any turn in which Wall of Resistance is dealt damage , put a +0/+1 counter on it. Ward of Lights Enchant Creature Mike Dringenberg WW You may choose to play Ward of Lights as an instant; if you do, bury it at end of turn. Enchanted creature gains protection from a color of your choice. The p rotection granted by Ward of Lights does not bury Ward of Lights. Yare Instant Ron Spencer W2 Target creature defending player controls gets +3/+0 until end of turn. That cr eature may be assigned to block up to three creatures this turn, all blocks mus t be legal. Neutral Ground (800) 344-GAME. Zhalfirin Commander Summon Knight Stuart Griffin W2 2/2. Flanking. WW1: Target Knight gets +1/+1 until end of turn. Zhalfirin Knight Summon Knight John Bolton W2 2/2. Flanking. WW: First Strike until end of turn. Zuberi, Golden Feather Summon Legend Alan Rabinowitz W4 3/3. Flying. Zuberi, Golden Feather counts as a Griffin. All other Griffins get +1/+1.