Neutral Ground and friends present the Alliances (Spoiler list - version 2.0 with rarities updated June 4th, 1996) For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Artifacts Aesthir Glider 3 Artifact Creature (2/1) Flying. Cannot be assigned to block. [2 ver] C1 Ashnod's Cylix 2 Artifact 3T: Target player looks at the top three cards of his or her library and puts one of them on top of that library. Remove the remaining two from the game. R2 Astrolabe 3 Artifact 1, T: Sacrifice Astrolabe to add two mana of any one color to your mana pool. Play this ability as an interrupt. Draw a card at the beginning of the next turn's upkeep. [2 ver] C1 Floodwater Dam 3 Artifact XX1T: Tap X target lands. R2 Gustha's Scepter 0 Artifact If Gustha's Scepter leaves play or you lose control of it, put all cards under Gustha's Scepter into your graveyard. T: Put any card from your hand face down under Gustha's Scepter. You may look at that card at any time. T: Return any card under Gustha's Scepter to your hand. R2 Helm of Obedience 4 Artifact XT: Put the top card of target opponent's library into his or her graveyard. Continue doing this until you have put X cards or a creature card into that graveyard, whichever occurs first. If the last card put into the graveyard is a creature card, bury Helm of Obedience and put that creature into play under your control as though it were just cast. X cannot be equal to 0. R2 Lodestone Bauble 0 Artifact 1, T: Sacrifice Lodestone Bauble to put up to four target basic lands from any player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep. R2 Mishra's Groundbreaker 4 Artifact T: Sacrifice Mishra's Groundbreaker. Target land becomes a 3/3 artifact creature. That creature still counts as a land. U2 Mystic Compass 2 Artifact 1,T: Target mana-producing land becomes a basic land type of your choice until end of turn. U2 Phyrexian Devourer 6 Artifact Creature (1/1) If Phyrexian Devourer's power is 7 or greater, bury it. 0: Remove the top card of your library from the game to put a +X/+X counter on Phyrexian Devourer, where X is equal to that card's casting cost. R2 Phyrexian Portal 3 Artifact 3: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Choose one of those piles and remove it from the game. Search the remaining pile and put one of those cards into your hand. Shuffle the remaining cards into your library. Ignore this effect if you have fewer than ten cards in your library. R2 Phyrexian War Beast 3 Artifact Creature (3/4) If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you. [2 ver] C1 Scarab of the Unseen 2 Artifact T: Sacrifice Scarab to the Unseen to return all enchantments on target permanent you own to their owners' hand. Draw a card at the beginning of the next turn's upkeep. U2 Shield Sphere 0 Artifact Creature (0/6) Counts as a wall. If Shield Sphere is assigned as a blocker, put a -0/- 1 counter on it. U2 Sol Grail 3 Artifact When Sol Grail Comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. Play this ability as an interrupt. R6 Soldevi Digger 2 Artifact 2: Put the top card of your graveyard on the bottom of your library. R2 Soldevi Sentry 1 Artifact Creature (1/1) 1: Regenerate. Target opponent may draw a card.[2 ver] C1 Soldevi Steam Beast 5 Artifact Creature (4/2) Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life. 2: Regenerate [2 ver] C1 Storm Cauldron 5 Artifact During each player's turn, that player may put one additional land into play. Whenever a land is tapped for mana, return that land to owner's hand. R2 Urza's Engine 5 Artifact Creature (1/5) Trample. 3: Banding until end of turn. 3: All creatures banded with Urza's Engine gain trample until end of turn. R6 Whirling Catapult 4 Artifact 2: Remove the top two cards of your library from the game to have Whirling Catapult deal 1 damage to each creature with flying and each player. R6 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Black Balduvian Dead 3B Summon Zombies (2/3) 2R: Remove target summon card in your graveyard from the game to put a Graveborn token into play. Treat this token as a 3/1 black and red creature that can attack the turn it comes into play. Bury Graveborn token at end of turn. U2 Casting of Bones 2B Enchant Creature If enchanted creature is put into the graveyard, draw three cards. Choose and discard one of those cards. [2 ver] C1 Contagion 3BB Instant You may pay 1 life and remove a black card in your hand from the game instead of paying Contagion's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Put two -2/-1 counters, distributed any way you choose, on any number of target creatures. U2 Diseased Vermin 2B Summon Rats (1/1) During your upkeep, Diseased Vermin deal 1 damage to a single target opponent it has previously damaged for each infection counter on Diseased Vermin. If Diseased Vermin damages a player in combat, put an infection counter on it. U2 Dystopia 1BB Enchantment Cumulative Upkeep: 1 life. During each player's upkeep, if that player controls any green or white permanents, he or she sacrifices a green or white permanent. R2 Fatal Lore 2BB Sorcery Target opponent chooses one: you draw three cards; or you choose and bury up to two target creatures that opponent controls and he or she draws up to three cards. R2 Feast or Famine 3B Instant Bury target non-black, non-artifact creature or put a Zombie token into play. Treat this token as a 2/2 black creature.[2 ver] U3 Fevered Strength 2B Instant Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. [2 ver] C1 and C2 Insidious Bookworms B Summon Worms (1/1) 1B: Target player discards a card at random from his or her hand. Use this ability only when Insidious Bookworms is put into the graveyard from play. You cannot spend more than 1B in this way each turn. [2 ver] C1 Keeper of Tresserhorn 5B Summon Keeper (6/6) If Keeper of Tresserhorn attacks and is not blocked, it deals no damage to defending player this turn and that player loses 2 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. R2 Krovikan Horror 3B Summon Horror (2/2) At the end of any turn, if Krovikan Horror is in your graveyard with a summon card directly above it, you may put Krovikan Horror into your hand. 1: Sacrifice a creature to have Krovikan Horror dead 1 damage to target creature or player. R2 Krovikan Plague 2B Enchant Creature Play on a non-wall creature you control. Draw a card at the beginning of the upkeep of the turn after Krovikan Plague comes into play. 0: Tap enchanted creature to have Krovikan Plague deal 1 damage to target creature or player. Put a -0/-1 counter on enchanted creature.U2 Lim-Dul's High Guard 1BB Summon Skeleton (2/1) First strike 1B: Regenerate [2 ver] C1 Misinformation B Instant Put up to three target cards from an opponent's graveyard on top of his or her library in any order. U2 Phantasmal Fiend 3B Summon Phantasm (1/5) B: +1/-1 until end of turn. 1U: Switch Phantasmal Fiend's power and toughness until end of turn. Effects that alter Phantasmal Fiend's power alter its toughness instead, and vice versa. [2 ver] C1 Phyrexian Boon 2B Enchant Creature As long as enchanted creature is black , it gets +2/+1; otherwise it gets -1/-2. [2 ver] C1 Ritual of the Machine 2BB Sorcery Sacrifice a creature to gain control of target non-black, non-artifact creature. R2 Soldevi Adnate 1B Summon Cleric (1/2) T: Sacrifice a black or artifact creature to add an amount of B equal to that creature's casting cost to your mana pool. Play this ability as an interrupt. [2 ver] C1 Stench of Decay 1BB Instant All non-artifact creatures get -1/-1 until end of turn. [2 ver] C1 Stromgald Spy 3B Summon Spy (2/4) If Stromgald Spy attack and is not blocked, you may choose to have it deal no damage to defending player this turn. If you do so, defending player must play with his or her hand face up on the table until Stromgald Spy leaves play. U2 Swamp Mosquito 1B Summon Mosquito (0/1) Flying, If Swamp Mosquito attacks and is not blocked, defending player gets a poison counter. If a player has ten or more poison counters, he or she loses the game. [2 ver] C1 and C2 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Blue Arcane Denial 1U Interrupt Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep. Draw a card at the beginning of the next turn's upkeep. [2 ver] C1 Awesome Presence U Enchant Creature Enchanted creature cannot be blocked unless defending player pays an additional 3 for each creature assigned to block enchanted creature. [2 ver] C1 Benthic Explorers 3U Summon Merfolk (2/4) T: Untap target tapped land an opponent controls to add one mana of any type that land produces to your mana pool.[2 ver] C1 Browse 2UU Enchantment 2UU: Look at the top five cards of your library and put one of them into your hand. Remove the remaining four from the game. U2 Diminishing Returns 2UU Sorcery Each player shuffles his or her hand and graveyard into his or her library. Remove the top ten cards from your library from the game. Each player draws up to seven cards. R2 False Demise 2U Enchant Creature If enchanted creature is put into the graveyard, return that creature to play under your control as though it were just cast. [2 ver] U3 Force of Will 3UU Interrupt You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell. U2 Foresight 1U Sorcery Search your library for any three cards and remove them from the game. Shuffle your library afterwards. Draw a card at the beginning of the next turn's upkeep. [2 ver] C1 Lat-Nam's Legacy 1U Instant Choose a card from your hand and shuffle that card into your library to draw two cards at the beginning of the next turn's upkeep. [2 ver] C1 Library of Lat-Nam 4U Sorcery Target opponent chooses one: you draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put it into your hand, and then shuffle your library. R2 Phantasmal Sphere 1U Summon Phantasm (0/1) Flying At the beginning of the upkeep, put a +1/+1 counter on Phantasmal Sphere. During your upkeep, pay 1 for each of these +1/+1 counters or bury Phantasmal Sphere. If Phantasmal Sphere leaves play, put an Orb token into play under your opponent's control. Treat this token as a */* blue creature with flying, where * is equal to the number of these +1/+1 counters on Phantasmal Sphere. R2 Soldevi Heretic 2U Summon Heretic (2/2) WT: Prevent up to 2 damage to any creature. Target opponent may draw a card. [2 ver] C1 Soldevi Sage 1U Summon Wizard (1/1) T: Sacrifice two lands to draw three cards. Choose and discard one of those cards. [2 ver] C1 and C2 Spiny Starfish 2U Summon Starfish (0/1) U: Regenerate. At the end of any turn in which Spiny Starfish regenerated, put a Starfish token into play for each time it regenerated that turn. Treat these tokens as 0/1 blue creatures.U2 Storm Crow 1U Summon Bird (1/2) Flying [2 ver] C1 and C2 Storm Elemental 5U Summon Elemental (3/4) Flying. U: Remove the top card of your library from the game to tap target creature with flying. U: Remove the top card of your library from the game. If that card is a snow-covered land, Storm Elemental gets +1/+1 until end of turn. U2 Suffocation 1U Instant Play only when a red sorcery or instant deals damage to you. Suffocation deals 4 damage to that spell's caster. Draw a card at the beginning of the next turn's upkeep. U2 Thought Lash 2UU Enchantment Cumulative Upkeep: Remove the top card of your library from the game. If you do not, remove your library from the game and bury Thought Lash. 0: Remove the top card of your library from the game to prevent 1 damage to you. R2 Tidal Control 1UU Enchantment Cumulative Upkeep: 2. Any player may pay 2 or 2 life to counter target red or green spell. Play this ability as an interrupt. Effects that prevent or redirect damage cannot be used to counter this loss of life. R2 Viscerid Armor 1U Enchant Creature Enchanted creature gets +1/+1. 1U: Return Viscerid Armor to owner's hand. [2 ver] C1 Viscerid Drone 1U Summon Homarid (1/2) T: Sacrifice a creature and a swamp to bury target non-artifact creature. T: Sacrifice a creature and a snow-covered swamp to bury target creature. U2 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Green Bounty of the Hunt 3GG Instant You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost. Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn. U2 Deadly Insects 4G Summon Insect (6/1) Cannot be the target of spells or effects. [2 ver] U3 Elvish Bard 3GG Summon Elf (2/4) All creatures able to block Elvish Bard do so. If this forces a creature to block more attackers than allowed, defending player assigns that creature to block as many of those attackers as allowed. U2 Elvish Ranger 2G Summon Elf (4/1) [2 ver] C1 Elvish Spirit Guide 2G Summon Spirit (2/2) If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt. U2 Fyndhorn Druid 2G Summon Druid (2/2) If Fyndhorn Druid is put into the graveyard the same turn it was blocked, gain 4 life. [2 ver] C1 Gargantuan Gorilla 4GGG Summon Gorilla (7/7) During your upkeep, sacrifice a forest, or bury Gargantuan Gorilla and Gargantuan Gorilla deals 7 damage to you. If you sacrifice a snow-covered forest in this way, Gargantuan Gorilla gains trample until end of turn. T: Gargantuan Gorilla deals an amount of damage equal to its power to any other target creature. That creature deals an amount of damage equal to its power to Gargantuan Gorilla. R2 Gift of the Woods G Enchant Creature If enchanted creature blocks or is blocked by any creatures, enchanted creature gets +0/+3 until end of turn and you gain 1 life. [2 ver] C1 Gorilla Berserkers 3GG Summon Gorillas (2/3) Trample, rampage: 2 Cannot be blocked by fewer than three creatures. [2 ver] C1 and C2 Gorilla Chieftain 2GG Summon Gorilla (3/3) 1G: Regenerate [2 ver] C1 Hail Storm 1GG Instant Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control. U2 Kaysa 3GG Summon Legend (2/3) All green creatures you control get +1/+1. R2 Nature's Chosen G Enchant Creature Play on a creature you control. 0: Untap enchanted creature. Use this ability only during your turn and only once each turn. 0: Tap enchanted creature to untap target artifact, creature, or land. Use this ability only if enchanted creature is white and only once each turn. U2 Nature's Wrath 4GG Enchantment During your upkeep, pay G or bury Nature's Wrath. Whenever a player puts a swamp or black permanent into play, he or she sacrifices a swamp or black permanent. Whenever a player puts an island or a blue permanent into play, he or she sacrifices an island or a blue permanent. R2 Splintering Wind 2GG Enchantment 2G: Splintering Wind deals 1 damage to target creature. Put a Splinter token into play. Treat this token as a 1/1 green creature with flying and Cumulative Upkeep: G. If this token leaves play, it deals 1 damage to you and to each creature you control. R2 Taste of Paradise 3G Sorcery Gain 3 life. Gain 3 life for each 1G you pay in addition to the casting cost. [2 ver] C1 and C2 Tornado 4G Enchantment Cumulative Upkeep: G. 2G: Pay 3 life for each velocity counter on Tornado. Destroy target permanent and put a velocity counter on Tornado. Use this ability only once each turn. Effects that prevent or redirect damage cannot be used to counter this loss of life. R2 Undergrowth G Instant No creatures deal damage in combat this turn. If you pay 2R in addition to the casting cost, Undergrowth does not affect red creatures. [2 ver] C1 Whip Vine 2G Summon Wall (1/4) Can block creatures with flying. You may choose not to untap Whip Vine during your untap phase. T: Tap target creature with flying blocked by Whip Vine. That creature does not untap during its controller's untap phase as long as Whip Vine remains tapped.[2 ver] C1 Yavimaya Ancients 3GG Summon Treefolk (2/7) G: +1/-2 until end of turn. [2 ver] C1 Yavimaya Ants 2GG Summon Swarm (5/1) Trample. Cumulative Upkeep: GG. Yavimaya Ants can attack the turn it comes into play on your side. U2 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Red Agent of Stromgald R Summon Knight (1/1) R: Add B to your mana pool. Play this ability as an interrupt. (2 ver) C1 Balduvian Horde 2RR Summon Barbarians (5/5) When Balduvian Horde comes into play, discard a card at random from your hand or bury Balduvian Horde. R2 Balduvian War-Makers 4R Summon Barbarians (3/3) Rampage: 1. Balduvian War-Makers can attack the turn it comes into play on your side. [2 ver] C1 Bestial Fury 2R Enchant Creature Draw a card at the beginning of the upkeep of the turn after Bestial Fury comes into play. If enchanted creature attacks and is blocked, it gains trample and gets +4/+0 until end of turn. [2 ver] C1 & C2 Burnout 1R Interrupt Counter target interrupt spell if it is blue. Draw a card at the beginning of the next turn's upkeep. U2 Chaos Harlequin 2RR Summon Harlequin (2/4) R: Remove the top card of your library from the game. If that card is a land, Chaos Harlequin gets -4/-0 until end of turn; otherwise, Chaos Harlequin gets +2/+0 until end of turn. R2 Death Spark R Instant Death Spark deals 1 damage to target creature or player. At the end of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1 to put Death Spark into your hand. U2 Enslaved Scout 2R Summon Goblin (2/2) 2: Mountainwalk until end of turn [2 ver] C1 Gorilla Shaman R Summon Gorilla (1/1) XX1: Destroy target non-creature artifact with casting cost equal to X. [2 ver] U3 Gorilla War Cry 1R Instant Attacking creatures cannot be blocked by only one creature this turn. Play only during combat before defense is chosen. [2 ver] C1 Guerrilla Tactics 1R Instant Guerrilla Tactics deals 2 damage to target creature or player. If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from you hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player. [2 ver] C1 and C2 Omen of Fire 3RR Instant Return all islands to their owners' hands. Each player sacrifices a plains or a white permanent for each white permanent he or she controls. R2 Pillage 1RR Sorcery Bury target artifact or land. U2 Primitive Justice 1R Sorcery Destroy target artifact. Destroy a target artifact for each 1R you pay in addition to the casting cost. Destroy a target artifact and gain 1 life for each 1G you pay in addition to the casting cost. U2 Pyrokinesis 4RR Instant You may remove a red card in your hand from the game instead of paying Pyrokinesis's casting cost. Pyrokinesis deals 4 damage, divided any way you choose among any number of target creatures. U2 Rogue Skycaptain 2R Summon Mercenary (3/4) Flying. At the beginning of you upkeep, put a wage counter on Rogue Skycaptain. During your upkeep, pay 2 for each wage counter on Rogue Skycaptain, or remove all wage counter from Rogue Skycaptain and target opponent gains control of Rogue Skycaptain. R2 Soldier of Fortune R Summon Mercenary (1/1) RT: Target player shuffles his or her library. U2 Storm Shaman 2R Summon Cleric (0/4) R: +1/+0 until end of turn. [2 ver] C1 Varchild's Crusader 3R Summon Knight (3/2) 0: Varchild Crusader cannot be blocked except by walls this turn. Bury Varchild's Crusader at the end of turn. [2 ver] C1 Varchild's War-Riders 1R Summon War-Riders (3/4) Trample, rampage: 1. Cumulative Upkeep: Put a survivor token into play under target opponent's control. Treat this token as a 1/1 red creature. R2 Veteran's Voice R Enchant Creature Play on a creature you control. 0: Tap enchanted creature to give any other target creature +2/+1 until end of turn. [2 ver] C1 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com White Carrier Pigeons 3W Summon Pigeons (1/1) Flying. Draw a card at the beginning of the upkeep of the turn after Carrier Pigeons comes into play. [2 ver] C1 Errand of Duty 1W Instant Put a Knight token into play. Treat this token as a 1/1 white creature with banding. [2 ver] C1 Exile 2W Instant Remove target non-white attacking creature from the game. Gain life equal to that creature's toughness. R2 Inheritance W Enchantment 3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard. U2 Ivory Gargoyle 4W Summon Gargoyle (2/2) Flying. If Ivory Gargoyle is put into the graveyard from play, put it into play under owner's control at end of turn and skip your next draw phase. 4W: Remove Ivory Gargoyle from the game. R2 Juniper Order Advocate 2W Summon Knight (1/2) As long as Juniper Order Advocate is untapped, all green creatures you control get +1/+1. U2 Kjeldoran Escort 2WW Summon Soldier (2/3) Banding [2 ver] C1 and C2 Kjeldoran Home Guard 3W Summon Soldier (1/6) At the end of any combat in which Kjeldoran Home Guard attacked or blocked, put a -0/-1 counter on Kjeldoran Home Guard and put a Deserter token into play. Treat this token as a 0/1 white creature. U2 Kjeldoran Pride 1W Enchant Creature Enchanted creature gets +1/+2. 2U: Switch Kjeldoran Pride from creature it enchants to another creature. Kjeldoran Pride's new target must be legal. Treat Kjeldoran Pride as though it were just cast on the new target. [2 ver] C1 Martyrdom 1WW Instant Until end of turn, you may redirect to target creature you control any amount of damage. [2 ver] C1 Noble Steeds 2W Enchantment 1W: Target creature gains first strike until end of turn.[2 ver] C1 Reinforcements W Instant Put up to three target creature cards from you graveyard on top of your library in any order. [2 ver] C1 Reprisal 1W Instant Bury target creature with power 4 or greater. [2 ver] U3 Royal Decree 2WW Enchantment Cumulative Upkeep: W. Whenever a swamp, mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damages to that permanent's controller. R2 Royal Herbalist W Summon Cleric (1/1) 2: Remove the top card of your library from the game to gain 1 life. [2 ver] C1 Scars of the Veteran 4W Instant You may remove a white card in your hand from the game instead of paying Scars of the Veteran's casting cost. Prevent up to 7 damage to target creature or player. For each 1 damage to a creature prevented by Scars of the Veteran put a +0/+1 counter on that creature at end of turn. U2 Seasoned Tactician 2W Summon Tactician (1/3) 3: Remove the top four cards of you library from the game to prevent all damage to you from one source. U2 Sustaining Spirit 1W Summon Guardian (0/3) Cumulative Upkeep: 1W. Any damage that would reduce your life total to less than 1 instead reduces it to 1. R2 Sworn Defender 2WW Summon Knight (1/3) 1: Change Sworn Defender's power to the toughness of target creature blocking or being blocked by Sworn Defender, minus 1, until end of turn. Change Sworn Defender's toughness to 1 plus the powerof that creature, until end of turn. R2 Unlikely Alliance 1W Enchantment 1W: Target non-attacking, non-blocking creature gets +0/+2 until end of turn. U2 Wild Aesthir 2W Summon Aesthir (1/1) Flying, first strike. WW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn. [2 ver] C1 and C2 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Gold Energy Arc WU Instant Untap any number of target creatures. Those creatures neither deal nor receive damage in combat this turn. U2 Lim-Dul's Paladin 2BR Summon Paladin (0/3) Trample. During your upkeep, choose and discard a card from your hand, or bury Lim-Dul's Paladin and draw a card. If any creatures are assigned to block it, Lim-Dul's Paladin gets +6/+3 until end of turn. If Lim-Dul's Paladin attacks and is not blocked, it deals no damage to defending player this turn and that player loses 4 life. Effects that prevent or redirect damage cannot be used to counter this loss of life. U2 Lim-Dul's Vault UB Instant Look at the top five cards of your library. As many times as you choose, you may pay 1 life to put those cards on the bottom of you library and look at the top five cards of your library. Shuffle all but the top five cards of your library; put those five on top of your library in any order. Effects that prevent or redirect damage cannot be used to counter this loss of life. U2 Lord of Tresserhorn 1UBR Summon Legend (10/4) When Lord of Tresserhorn comes into play, pay 2 life and sacrifice two creatures, and target opponent draws two cards. Effects that prevent or redirect damage cannon be used to counter this loss of life. B: Regenerate R2 Misfortune 1BRG Sorcery Target opponent chooses one: you put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that opponent controls and Misfortune deals 4 damage to him or her. R2 Nature's Blessing 2WG Enchantment WG: Choose and discard a card from your hand to have target creature gain banding, first strike, or trample or get a +1/+1 counter. U2 Phelddagrif 1WUG Summon Legend (4/4) W: Flying until end of turn. Target opponent gains 2 life. U: Return Phelddagrif to owner's hand. Target opponent may draw a card. G: Trample until end of turn. Put a Hippo token into play under target opponent's control. Treat this token as a 1/1 green creature. R2 Surge of Strength RG Instant Choose and discard a red or green card from your hand to have target creature gain trample and get +X/+0 until end of turn, where X is equal to that creature's casting cost. U2 Wandering Mage WUB Summon Cleric (0/3) W: Pay 1 life to prevent up to 2 damage to any creature. Effects that prevent or redirect damage cannot be used to counter this loss of life. U: Prevent 1 damage to any Cleric or Wizard. B: Put a -1/-1 counter on target creature you control to prevent up to 2 damage to any player. R2 Winter's Night WRG Enchant World Whenever a snow-covered land is tapped for mana, it produces one additional mana of the same type and does not untap during its controller's next untap phase. R2 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Land Balduvian Trading Post Land When Balduvian Trading Post comes into play, sacrifice an untapped mountain or bury Balduvian Trading Post. T: Add 1R to your mana pool. 1T: Balduvian Trading Post deals 1 damage to target attacking creature. R2 Heart of Yavimaya Land When Heart of Yavimaya comes into play, sacrifice a forest or bury Heart of Yavimaya. T: Add G to your mana pool. T: Target creature gets +1/+1 until end of turn. R2 Kjeldoran Outpost Land When Kjeldoran Outpost comes into play, sacrifice a plains or bury Kjeldoran Outpost. T: Add W to your mana pool 1W,T: Put a soldier token into play. Treat this token as a 1/1 white creature. R2 Lake of the Dead Land When Lake of the Dead comes into play, sacrifice a swamp or bury Lake of the dead T: Add B to your mana pool T: Sacrifice a swamp to add BBBB to your mana pool. R2 School of the Unseen Land T: Add one colorless mana to your mana pool. 2,T: Add one mana of any color to your mana pool. U2 Sheltered Valley Land When Sheltered Valley comes into play, bury any other Sheltered Valley you control. During your upkeep, if you control three or fewer lands, gain 1 life. T: Add one colorless mana to your mana pool. R2 Soldevi Excavations Land When Soldevi Excavations comes into play, sacrifice an untapped island or bury Soldevi Excavations. T: Add 1U to your mana pool. 1,T: Look at the top of your library. You may put that card on the bottom of your library. R2 Thawing Glaciers Land Comes into play tapped. 1T: Search your library for a basic land and put it into play tapped. This does not count twords your one land per turn limit. Shuffle your library afterwards. At the end of turn return Thawing Glaciers to owner's hand. R2 For more information, please call Neutral Ground at (800) 344-GAME or email glen@nground.com Neutral Ground would like to thank Ben Bleiweiss, Hogan Long, and everyone who helped us compile the list. We greatly appreciate it.
Authorised by: William Yuan © 1996