Manifest Destiny

The dark age of Dominaria is coming to an end. Vagans, a Keldon Warlord, believes the only way to achieve peace is to have one ruler -- him. With the help of his wizard, Draco, he hopes to bring all of Dominaria under his control. But he must deal with many rivals, a corrupt church, dissident nations, and his own mortality. In his legacy he brings magicks of war and peace, time and space, life and death. Destiny of Dominaria is in your hands.

Name: Agabaar

Cost: 2RR
Type: Enchant World
Text: All players get two attack phases during their turn.
/In the land of Agabaar they have two wars every day-- one in the morning, and one in the afternoon, with a break in between for tea and scones./

Name: Algorean Anthropologist

Cost: 1WW
Type: Summon Anthropologist
Text: 2/2 During your upkeep, Anthropologist may take on the characteristic of creature type of any non-artifact creature in play. Treat this as though the 'Summon' line of the Anthropologist were that of the creature.
/Although originally from the enlightened city of Algore, Derek "Draskarach" Armadi lived among the goblins of Flarg for many years./

Name: Angry Spirit

Cost: R
Type: Summon Spirit
Text: 0/1 Flying
T: Target wall may attack this turn.

Name: Angst

Cost: 1BB
Type: Enchant Creature
Text: If target creature is not tapped at the end of turn, it is destroyed.

Name: Barrier Reef

Cost: 1U
Type: Summon Wall
Text: 0/3 Put a polyp counter on Barrier Reef when cast. During your upkeep put a polyp counter on Barrier Reef. For every two polyp counters on Barrier Reef, it gets a +0/+1. Remove two polyp counters to give Barrier Reef +1/+0 until the end of turn.

Name: Bathhouse

Type: Land
Text: T: Add (1) to your mana pool.
URT: Prevent up to two points of damage to target creature.
/Draco ordered that all the Emperor's troops bathe once a week to prevent disease./

Name: Black Cat

Cost: B
Type: Summon Cat
Text: 1/1 When black cat is played put 9 life counters on it.
0: Remove a life counter and regenerate black cat.
T: Remove a life counter and add (B) to your mana pool. This is played as an interrupt.
2T: Replace a life counter on black cat. This ability may only be used during your upkeep. Black cat cannot have more than 9 life counters

Name: Black Friar

Cost: 1BB
Type: Summon Cleric
Text: 1/1 T: Sacrifice a creature to destroy a target card with the words 'swamp' or 'black' in the text box. This card may not target itself, other Black Friars, or lands.
/"You call me evil? Evil is what is not condoned by the church. Oh, wait. I am the church." -- Friar Ferdinand of the Black Friars/

Name: Breach

Cost: 1RR
Type: Instant
Text: Any damage target creature does this turn may not be prevented or redirected.
/Don't rely too heavily on wards and magic circles, a single break, and they are useless./

Name: Clockwork Doppelganger

Cost: 6
Type: Artifact Creature
Text: */* When Clockwork Doppelganger is played, choose a creature in play. Clockwork Doppelganger copies all characteristics of that creature except color. If Clockwork Doppelganger attacks or defends, it gets a -1/-0 counter at the end of combat.
XXT: Remove X -1/-0 counters from Clockwork Doppelganger. This ability may only be used during upkeep.

Name: Cold Fire

Cost: G
Type: Summon Fungus
Text: 0/2 During your upkeep put a spore counter of Cold Fire.
0: Remove three spore counters to add (W) to your mana pool.
/The Elves of Shanodin showed Draco a fungus that gave of light, but not heat. They called it cold fire./

Name: Courteous Fiend

Cost: 2BB
Type: Summon Demon
Text: 5/3 Flying
Each time Courteous Fiend is declared as an attacker, your opponent must decide whether it may attack. If permission is not granted, Courteous Fiend still becomes tapped, but does not attack. Opponent loses one life.
/"What makes you think all demons are evil?" -- Draco to Emperor Vagans./

Name: Curse of Sodom

Cost: 1WW
Type: Enchantment
Text: Coose a target creature when Curse of Sodom is played. As long as Curse of Sodom is in play, treat target creature as if it were a basic mountain. If Curse of Sodom leaves play, the target creature becomes tapped.
/And the Lord overthrew [Sodom and Gomorrah], and all the plains, and all the inhabitants of the cities, and that which grew upon the ground. But [Lot's] wife looked back from behind him, and she became a pillar of salt. Genesis 19:25-26/

Name: Dark Forest

Type: Land
Text: T: Add (1) to your mana pool.
BGT: Do one point of damage to a target creature.
/Emperor Vagans ordered Scarwood burned as a sign of the new era./

Name: Dark Mist

Cost: 1BB
Type: Sorcery
Text: All white and green creature receive one point of damage.
/Dark oily smoke came up from the ground, swirling around the Emperor's forces and draining them of their life essence./

Name: DaRivera's War Machine

Cost: 6
Type: Artifact Creature
Text: 3/3 Remove a creature from any graveyard to give War Machine either first strike, trample, flying, islandwalk, or +1/+1 until the end of turn.
/Geonardi DaRivera's study of the anatomy of animals allowed him to build many wondrous devices. Unfortunately, only a few of them actually worked properly./

Name: Divine Inspiration

Cost: 1WW
Type: Enchantment
Text: If any player has no cards in their hand during their draw phase they may draw 7 cards.
/"When you have no options, God will show you the light." -- The Book of Tal/

Name: Doctor Faustus

Cost: 2WW
Type: Summon Wizard
Text: 1/0 When Doctor Faustus is played put seven +0/+1 counters on Doctor Faustus. Remove a counter to give Doctor Faustus +1/+0, +0/+2, or Flying until the end of turn. Each time a counter is removed Doctor Faustus becomes black.
/"It is Magic! Magic hath kill'd me!"/

Name: Dolphins of Kher Bay

Cost: 2U
Type: Summon Dolphin
Text: 1/1 UUUT: Regenerate target blue creature.
/"Aye, they be friendly, many a sailor been saved by those dolphins."/

Name: Draco's Sanctum

Type: Land
Text: Comes into play tapped.
T: Add (1) to your mana pool.
T: Put a land from your hand directly into play. This does not count against your normal limit of one land per turn.
/"Focus is essential to true power. You must know what you want if you are to get it." -- Mitaki Sensei to Draco./

Name: Draco's Staff

Cost: 4
Type: Artifact
Text: 2,T: Target creature loses protection ability until the end of turn.
/It was Draco who finally persuaded the knightly orders to join forces with Vagans./

Name: Elementalist

Cost: UR
Type: Summon Wizard
Text: 1/1 You may choose to pay (3) less when summoning an Air, Earth, Fire, or Water Elemental, but Elementalist does 2 damage to you.
/Summoning an elemental requires a long ceremony to coax the spirit into the plane of Dominaria. It can be rushed, but a trained elementalist is needed./

Name: Elvish Armory

Cost: 1GG
Type: Enchantment
Text: 1: Put a +1/+0 or +0/+1 counter on a target creature that has just been cast. You may only do this once per creature.

Name: Elven Nets

Cost: G
Type: Enchant Creature
Text: If target creature has first strike, it loses this ability. Target creature must tap to attack. If spells or effects later give target creature first strike or the ability to attack without tapping, elven nets do not affect this.
/The so-called 'Children of Argoth' were crucial to Vagans conquest of Argive, Zegon, and Kroog./

Name: Elven Wizard

Cost: 1G
Type: Summon Wizard
Text: 1/2 When a creature is tapped for mana it produces one additional mana of the same type. This does not include cards that are creatures due to an effect.

Name: Energy Surge

Cost: 4U
Type: Instant
Text: All permanents in play untap.

Name: Ethereal Parasite

Cost: 1U
Type: Summon Parasite
Text: 0/1 T: Destroy target enchantment, unless controller pays (1). Put a +1/+1 counter on ethereal parasite for each enchantment destroyed in this way.
/These mindless wisps of energy flow through the ether and absorb magic to further their growth./

Name: Filcher

Cost: 1BB
Type: Summon Thief
Text: 1/1 T: Remove a power/toughness counter from a target creature and put it on Filcher.

Name: Foo Dog

Cost: 2UU
Type: Summon Foo Creature
Text: */*+1 The * below represent the number of cards opponent has in his or her hand. The * value changes immediately when the number of cards held by opponent changes. If Foo Dog goes to the graveyard, discard your entire hand.
/The Foo Dog does not track the physical spoor of its target, but the mental footprints left behind by an active mind./

Name: Foo Bear

Cost: 4R
Type: Summon Foo Creature
Text: 3/4 Any spell or effect that would cause Foo Bear to come under the control of your opponent is countered.
/Once a Foo Bear has bonded with his master, not even the gods can separate them./

Name: Foo Lion

Cost: 4W
Type: Summon Foo Creature
Text: 2/5 When Foo Lion is brought into play, choose a color. Foo Lion may not be the target of spells of that color. Any damage done to Foo Lion by a source of that color is reduced to zero.
/At the foot of the Emperor's bed stood two Foo Lions: One to ward off chaos and the other to ward off evil./

Name: Gaea's Justice

Cost: GGG
Type: Enchantment
Text: All players take two damage for each land or creature they sacrifice.

Name: Gaki

Cost: 1BB
Type: Summon Zombie
Text: 2/2 BB,T: Target creature becomes colorless. Indicate this with a counter. If Gaki goes to the graveyard, remove all such counters.
/The evil Gaki sucks the color, the scent, the life, from everything it comes in contact with. It is in this way that it feeds./

Name: Galleon

Cost: 3U
Type: Summon Ship
Text: 2/3 Galleon cannot attack unless opponent has islands in play. If at anytime, you have no islands in play, galleon is buried. If a creature goes to the graveyard in the same round in which is has been damaged by galleon, you gain one life, and the creature's controller loses one life.
/"Arh, a privateer is just another word fer pirate."/

Name: Gangue Miner

Cost: 2R
Type: Summon Miner
Text: 1/1 RT: Add one mana of any color to your mana pool.
/Gangue was inconsequential. Vagans wanted the land underneath it./

Name: Guardian Spirit

Cost: 1WW
Type: Summon Spirit
Text: 1/1 Protection from Black
As long as Guardian Spirit is in play and untapped, no cards may be removed from any graveyard.

Name: Gladiator

Cost: 2RR
Type: Summon Gladiator
Text: 2/4 Creatures damaged by gladiator become tapped, if not already, and do not untap as normal during their controller's next untap phase.
/The gladiators of Sentarus were trained to make a fight last longer, fueling the crowds bloodlust./

Name: Giant Beaver

Cost: 1GGG
Type: Summon Beaver
Text: 2/4 T: Bury target forest. The controller of that forest gets a 0/3 green wall token.
/"Aye, some say these strange beasts came from Argoth, but if that were true, it would have been destroyed long before the Brothers' War."/

Name: Giant Crab

Cost: 2UU
Type: Summon Crab
Text: 3/3 As long as giant crab is not flying, it cannot be blocked by flying creatures.
/The giant crab's only weakness is its soft underbelly./

Name: Giant Crow

Cost: 1BB
Type: Summon Crow
Text: 1/1 T: You gain control of target artifact. Opponent chooses which artifact you control. You lose control of target artifact if giant crow untaps or leaves play. You may choose not to untap giant crow during your untap phase.
/The evil witch, Arianna, tried to train a raven to steal the mox gems Vagans had accumulated, but, alas, the bird was invariably distracted by another bright, shiny object./

Name: Green Knight

Cost: GG
Type: Summon Knight
Text: 2/2 G: Regenerates
/The mythical Green Knight tested the faith and loyalty of knights throughout Dominaria./

Name: Hedge Maze

Cost: G
Type: Summon Wall
Text: 1/* The * below equals the number of walls you control, including Hedge Maze.
/The only way to get to the Emperor's harem was a through a labyrinth constructed of magical walls./

Name: Heretic

Cost: G
Type: Summon Heretic
Text: 1/1 Heretic gains +1/+1 until the end of turn if blocked by a cleric. If Heretic blocks a cleric it gets +0/+2 until the end of turn.
/"Your religion is a farce! A manifestation of your own greed! Down with-- Arrh!" -- Last words of Vistari the Heretic/

Name: High Ground

Type: Land
Text: T: Add (1) to your mana pool.
RWT: Target creature gains +1/+1 until the end of turn.
/Vagans wanted Gangue because it was built on the tallest plateau in the region. From its high tower, one could see Susri, Talas, and even Algore. But its strategic position made it harder to conquer./

Name: Hunting Dogs

Cost: 2R
Type: Summon Dogs
Text: 1/1 Banding
If hunting dogs are declared as an attacker, you may choose an untapped creature controlled by your opponent at the time blockers are declared. The target creature must block Hunting Dogs or be destroyed at the end of turn.
/The Agabaaran Wolfhound is prized for its uncanny ability to track prey./

Name: Hurloon Hymn

Cost: 2R
Type: Enchantment
Text: Creatures may not regenerate.
/"The hymns of the Hurloon Minotaurs echoed down from the heights of the mountain. It was such a beautiful melody. I could swear I saw the spirits of the fallen rising to the heavens." -- Derek "Mahawa" Armadi, My Life with the Minotaurs/

Name: Illusionist

Cost: 2U
Type: Summon Wizard
Text: 1/2 All phantasms get +0/+1.
U: Return target phantasm to your hand.
/"You thought you saw a spy!? My God, man, we could have been killed while you were chasing an apparition!" -- General Jaraki/

Name: Irregulars

Cost: W
Type: Summon Townsfolk
Text: 1/1 Choose a creature type when irregulars come into play. Irregulars get +1/+1 and first strike when blocking, or blocked by a creature of that type.
/The citizens of Larib had only trained to fight off the goblin invaders, and so were easily conquered by the Emperor's soldiers./

Name: Jellyfish

Cost: 2U
Type: Summon Jellyfish
Text: 2/1 If Jellyfish attacks and is not blocked, it does no damage, but instead gives your opponent two poison counters. If at any time a player has 10 poison counters, that player loses.
/"How can a creature so delicate cause so much pain?"/

Name: Judoka

Cost: 2UU
Type: Summon Martial Artist
Text: */*+1 When not blocking, or not blocked, * equals 1. If Judoka blocks or attacks and is blocked, * equals the total power of creature(s) blocking or blocked by the Judoka at the time blockers are declared. This change lasts until the end of turn.
/The secret to Judo, the gentle way, is to use your opponent's force against him./

Name: Juju

Cost: B
Type: Enchant Creature
Text: Target creature gets -1/-1 and becomes a zombie.
/"You know why there is no peace in Dominaria? There are too many masters and not enough slaves." -- Arianna, the witch-queen to Draco/

Name: Kamikaze

Cost: 2RR
Type: Summon Kamikaze
Text: 3/1 Flying
If kamikaze goes to the graveyard from play, its controller may chose to destroy a target permanent.

Name: Karateka

Cost: 1WW
Type: Summon Martial Artist
Text: 1/4 R: Karataka gets a +3/-3 until the end of the turn.
/Along with the art of self defence, karateka learn the art of self control. However, in desperate situations they may use their skills offensively./ (Yes, it 'pumps' with red mana.)

Name: Kiai

Cost: U
Type: Interrupt
Text: Add 3 mana of any color to your mana pool, but it must be all of the same color. Kiai does 3 damage to you.
/"The kiai isn't just a yell. It represents the meeting of the body and the soul. It turns spiritual energy into physical energy." -- Mitaki Sensei to Draco./

Name: Kraken

Cost: 3UUU
Type: Summon Kraken
Text: 6/6 Pay UUU during your upkeep or Kraken does 6 damage to you and, if untapped, becomes tapped. Kraken does not fly, but may block flying creatures. Kraken may not attack unless opponent has at least two islands in play. If at any time you do not control at least two islands, bury Kraken.
/Vagans wanted to conquer the other continents of Dominaria, but his fleet was destroyed by the gargantuan Kraken./

Name: Leap of Faith

Cost: 2W
Type: Interrupt
Text: Choose a color. Target creature may not be targeted by spells of that color until the end of turn. Any damage to target creature from a source of that color is reduced to 0. Draw a card next upkeep.
/"Faith in God is the mightiest weapon of all." -- The Book of Tal/

Name: Lifebind

Cost: GG
Type: Instant
Text: Target untapped creature you control becomes tapped. You gain an amount of life equal to its casting cost.

Name: Life Tax

Cost: 2BB
Type: Enchantment
Text: For every life a player gains, that player must pay (1) or they do not gain that life point.
/Only two things in life are guaranteed: death and taxes./

Name: Limestone Caves

Cost: U
Type: Enchant Land
Text: This enchantment has no effect if target land is not a basic mountain. When target mountain becomes tapped, the controller of that land must choose an opponent's creature. The target creature gains mountainwalk until end of turn during its controller's next upkeep.

Name: Lizardmen Shaman

Cost: G
Type: Summon Lizardmen
Text: 0/1 G: Target lizardmen gain protection from green.
/The Scryb didn't think the lizardmen were very funny any more./

Name: Lizardmen Warlord

Cost: 1G
Type: Summon Lizardmen
Text: 1/0 All lizardmen gain +1/+1, but lose any landwalking ability.
/The tactics of the lizardmen were effective, but not too subtle./

Name: Lizards of the Coast

Cost: G
Type: Summon Lizardmen
Text: 1/1 Islandwalk
/The lizards of the coast live in spectacular towers of sand and mud./

Name: Kensai

Cost: 2R
Type: Summon Martial Artist
Text: 2/2 Kensai may not be the target of creature special abilities.
/A kensai does not think, a kensai does./

Name: Manta Ray

Cost: 5U
Type: Summon Ray
Text: 4/4 T: Manta Ray trades places with any attacking creature you control. Target creature does not untap, and is removed from combat, replaced instead by the Manta Ray. This ability can be used anytime before damage dealing.

Name: Marble Lions

Cost: 2W
Type: Summon Guardians
Text: 2/2 Treat Marble Lions as non-creature artifacts when they are in the graveyard.
/God can give life to that which is inanimate./

Name: Marsh Lizardmen

Cost: 1G
Type: Summon Lizardmen
Text: 2/2 Swampwalk
Cannot block creatures with power greater than one.
/Marsh lizardmen avoid combat, unless victory is assured./

Name: Martyr

Cost: W
Type: Summon Martyr
Text: 1/1 T: Bury this card. This ability is played as an interrupt.
If Martyr goes to the graveyard for any reason, add WWW to your mana pool.

Name: Minotaur Warrior

Cost: 3RR
Type: Summon Minotaur
Text: 3/3 If minotaur warrior is blocked, it gets a +2/+0 until the end of turn. If any creature blocking it is white or blue, minotaur warrior gains trample until the end of turn.
/Vagans found conquering the Hurloon Ranges harder than he had expected./

Name: Murabia

Type: Legendary Land
Text: T: Add (1) to your mana pool
X,T: Counter target interrupt. X is equal to the casting cost of target spell.
Only one Murabia may be in play at any time. If another is put into play, the new one is immediately buried.
/The Anarchy of Murabia can hardly be called a country. It is a nation of artists, wizards, fools, and sages. The only thing any of them have in common is their dislike of authority./

Name: Mystral Dragon

Cost: 2RR
Type: Summon Dragon
Text: 3/3 Flying
Protection from Blue
/"It must've rained for a fortnight. And ev'ry night we saw the dragon soaring overhead."/

Name: Necromancer

Cost: 3BB
Type: Summon Necromancer
Text: 3/3 Protection from Black
All skeletons and zombies get +1/+1
/A good necromancer learns two things: how to control mindless undead, and how to ward off anything nastier./

Name: Nilbog

Cost: 1B
Type: Summon Imp
Text: 1/1 T: Target creature loses banding or bands with others ability until the end of turn. This ability may only be used during upkeep.
/The mischievous Nilbog likes playing practical jokes, and blaming it on others./

Name: Ninja

Cost: 2BB
Type: Summon Martial Artist
Text: 3/2 Cannot be blocked by walls.
B: Return this card to owner's hand.
/Experts at the way of breaking in, Ninja are also well practiced in the way of breaking out./

Name: Offering Bowl

Cost: 3
Type: Artifact Creature
Text: 0/2 T: Gain control of target enchantment. Choose a new target player if necessary. You lose control target enchantment if Offering Bowl leaves play or becomes untapped. You may choose not to untap Offering Bowl during your untap phase.

Name: Olesian

Cost: G
Type: Summon Olesian
Text: 1/2
/Olesia lies in the shadow of the Nalanthi Ranges, and was unknown to the rest of the world, until a Pashalik Mons decided to extend his territory./

Name: Olesian Arbiter

Cost: G
Type: Summon Olesian
Text: 0/2 T: Target creature gets banding ability until your next upkeep.
/The Arbiters are the leaders of the Olesian people. Their presence can make even the most bitter of enemies work together./

Name: Orcish Archers

Cost: R
Type: Enchant Wall
Text: Target wall gets +2/+2.
/Orcs are much braver behind a wall of stone./

Name: Orcish Birdmen

Cost: RR
Type: Summon Orcs
Text: 2/2 Flying
Cannot block non-flying creatures.
/"I thought you brought the rocks!"/

Name: Orcish Marines

Cost: 2R
Type: Summon Orcs
Text: 2/2 May not block blue creatures with power greater than 1.
R: Return this card to owner's hand.
/"An orc never fears death as long as he has two feet to run away on." -- Anonymous/

Name: Orcish Morale Officer

Cost: 1R
Type: Summon Officer
Text: 1/1 All orcs gain +0/+1 and can block creatures with power one greater than they normally could. The latter is not cumulative.
/The beatings will continue until morale improves./

Name: Orcish Rocketteers

Cost: 2R
Type: Summon Orc
Text: 2/2 Orcish Rocketteers may not block creatures with power greater than 1.
RRR: Rocketteers gain flying, trample, and +4/+0 until the end of turn. No more than RRR may be spent in this manner. Rocketteers are buried at the end of turn.
/Having heard stories of the infamous goblin grenades, the Ironclaw Orcs created their own explosive device./

Name: Pacify

Cost: 1W
Type: Enchant Creature
Text: Target creature is now a wall. It gets a -1/+1 counter during its controller's upkeep until its power equals 0 or less.
/"When you are at peace with yourself, no conqueror can defeat you." -- D'Avenant Proverb/

Name: Peri

Cost: 2B
Type: Summon Peri
Text: 2/2 Protection from Green
/Peri are the half-mortal offsprings of fallen angels, unable to rest until they repent the sins of their parent./

Name: Priest of Serra

Cost: 2W
Type: Summon Cleric
Text: 1/1 T: Remove a creature from your graveyard and put it into play as if it were just summoned. If Priest of Serra becomes untapped or leaves play for any reason, target creature is buried. You may choose not to untap Priest during your untap phase.
/After the battle, the priests prayed over the bodies of the slain, and miracles occurred./

Name: Purge

Cost: XWW
Type: Sorcery
Text: Remove X poison counters from target player. Purge does X/2 damage (rounded up) to target player.
/The only 'antidote' to poison is to purge the body of the toxins. Unfortunately, the process often causes much discomfort./

Name: Purify

Cost: 1W
Type: Instant
Text: All enchantments on target creature are destroyed.
/"Come unto me, and I shall cleanse you of all magicks foul." -- The Book of Tal/

Name: Reflecting Pool

Type: Land
Text: T: Add (1) to your mana pool.
UGT: Look at the top card of any player's library.
/Draco would visit a small pool in the middle of Shanodin Woods before every battle. There he pondered the coming events./

Name: Renewal

Cost: 1G
Type: Sorcery
Text: Take three basic lands or one non-basic land from your graveyard and put them directly into play.

Name: Reversal of Fortune

Cost: 2U
Type: Instant
Text: The base power and toughness of all creatures in play are reversed until the end of turn.

Name: Ring of Dominion

Cost: 4
Type: Artifact
Text: 3T: Add one mana of any color to another player's mana pool.
/Vagans gave one of these rings to each of his five kings as a sign of their amity./

Name: Royal Cossacks

Cost: 2WW
Type: Summon Cavalry
Text: 3/3 Attacking does not cause Royal Cossacks to tap.
/"Moving, spinning, and jumping? I thought you said they were on horseback?" -- attributed to General Jaraki/

Name: Ruby Crown

Cost: 3
Type: Artifact
Text: 3,T: Target creature gains the ability "(2): Regenerate" as long as Ruby Crown remains tapped. You may choose not to untap Ruby Crown during your untap phase.
/The ruby crown Dakkon Blackblade wore at the battle of Travadar was passed on to each khan of the Keldon. Some say this is why they never fell in battle./

Name: Sacrificial Lamb

Cost: W
Type: Summon Wall
Text: 0/1 May not be the target of spells or effects which only target walls. When the sacrifice of any permanent is called for, you may sacrifice the lamb instead.

Name: Scarab

Cost: GG
Type: Summon Beetle
Text: 0/1 T: Counter target effect, from an artifact or creature, that has tapping as part of its cost.
/"Aye, among the goblins of Flarg, the scarab is considered a delicacy. If only they knew its true power..."/

Name: Sedan

Cost: 6
Type: Artifact
Text: T: Target creature becomes unblockable until the end of the turn. You must also tap a number of creatures whose total power equals or exceeds the toughness of the target creature.
/In his last years, Emperor Vagans demanded to travel in a sedan carried on the shoulders of six royal slaves./

Name: Segovian Bonsai Whale

Cost: U
Type: Summon Whale
Text: 1/1 Banding
May not attack unless opponent controls an island. If an any time you do not control an island Segovian Bonsai Whale is buried.
/"I was under the impression that Segovian Leviathans were very big. However it is really the case that their whales are very small." -- attributed to Draco/

Name: Settlers

Cost: 2W
Type: Summon Settlers
Text: 1/1
T: Sacrifice a land to gain control of target land until the end of game.
/"The natives? Just put them on some small piece of land we're not using." -- attributed to Emperor Vagans./

Name: Shinto Priest

Cost: 2GG
Type: Summon Cleric
Text: */* The *'s below equal the number of different types of land by name in play.
/The Shinto priests worship the spirits in all things, both natural and artificial./

Name: Shire Hobbits

Cost: 1W
Type: Summon Hobbits
Text: 1/1 If Hobbits are chosen as defenders, they get a +1/+2 until the end of turn.
/"A hobbit's burrow is his castle." --hobbit saying/

Name: Slave Traders

Cost: 2BB
Type: Summon Traders
Text: 2/3 If Slave Traders attack and are not blocked, you may choose to have them deal no damage. Instead put two slave tokens into play. Treat these as 1/1 artifact creatures.
/The history books don't tell that most of Vagans' troops were bondmen./

Name: Spirit Realm

Cost: BBB
Type: Enchant World
Text: Treat all general enchantments (ie not enchant something) as creatures with power and toughness equal to their casting cost. They may not be the target of enchant creature spells. Continuous effects of enchantments do not work while the enchantment is tapped.
/As she tapped the ley lines for mana, Xitrina could feel the spirits coming, too, effecting their will through her magic./

Name: Spitting Gargoyle

Cost: 1G
Type: Summon Gargoyle
Text: 1/1 Flying
T: Add (U) to your mana pool, and do 1 damage to a target creature you control.
/These mischievous gargoyles like to hide in high places and spit on unwary victims./

Name: Stone Wurm

Cost: 2RRRR
Type: Summon Wurm
Text: 4/4 All damage done to Stone Wurm by creatures is reduced to zero.
/Terak rode into battle on the back of a giant wurm whose skin was as strong as stone./

Name: Succubus

Cost: 1BB
Type: Summon Demon
Text: 1/1 T: Tap target creature. This ability may only be used on your turn.
/The song of the succubus could draw even the most stoic warrior from his post./

Name: Sundial at Berossus

Cost: 4
Type: Artifact
Text: During your untap phase, turn Sundial 90 degrees clockwise. When Sundial is upright, all plains produce an additional (W). When Sundial is reversed, all swamps produce an additional (B). Sundial At Berossus can not be tapped or untapped.
/No man controls time, but many are controlled by it./

Name: Swell

Cost: UU
Type: Instant
Text: This spell targets an unblocked attacking creature. That creature deals no damage in combat and is considered blocked for the purposes of spells and effects. Swell does 3 damage to target creature.
/Out of nowhere a huge wave came and within minutes the imperial fleet was at the bottom of the ocean./

Name: Sycophant

Cost: 2B
Type: Summon Sycophant
Text: 1/1 All lords in play gain +1/+1.
0: Sacrifice this card to regenerate a lord.
/"You sniveling buffoon! This is all your fault!" -- attributed to Vagans./

Name: Talisman of Antares

Cost: 1WW
Type: Enchantment
Text: When Talisman of Antares is played, choose a target creature or player. During your upkeep you may change the target. You may use any Circles of Protection you control to prevent damage to the target by paying the normal cost.
/The sorceress-queen of Antares gave a magical talisman to each of her generals to insure their safety./

Name: Temple of the Artificers

Type: Land
Text: Tap a cleric you control to add either BB or WW to your mana pool.
/"Visne scire quod credam? Credo Urzum ipsum etiam vivere."/

Name: Tempter

Cost: 2B
Type: Summon Tempter
Text: 1/2 B,T: Prevent all damage to you from one source and get one poison counter. If at any time a player has ten poison counters, that player loses.
/"Is a day in paradise worth a lifetime in torment?"/

Name: Terraformer

Cost: 6
Type: Artifact Creature
Text: 3/3 T: Tap two lands you control and put a terra token into play. Treat this as a basic land that taps for one colorless mana. If you control no Terraformers, bury one terra token during your upkeep.
/These huge behemoths rolled across the barren landscape turning the dead plane into a source of mana for the artificer./

Name: The Dark

Cost: 2BBB
Type: Enchant World
Text: All spells are countered unless the caster pays one life.
/During the dark ages of Dominaria, magic was forbidden by order of the church, yet some still practiced the Art./

Name: The New Thran Empire

Cost: W
Type: Enchant World
Text: All players gain one life during his or her upkeep.
/"It is during times of prosperity that you need to watch your back the most." -- King Algenon of Agabaar to King Ferdinand of Sentarus./

Name: The Old Thran Empire

Cost: 3UUU
Type: Enchant World
Text: For the purposes of casting only, treat all colored mana symbols as (2). Thus, a spell with a normal casting cost of 1BB would instead cost (5).
/At the time of the original Thran Empire, Magic was in its infancy. They had the raw energy to make many wonderful artifacts, but lacked the focus necessary for true Magic./

Name: Topple

Cost: R
Type: Instant
Text: Sacrifice a wall to deal damage equal to its toughness to a target attacking creature.
/When the citizens of Gangue had nothing left to fight with, they destroyed the city to stop the attacking forces./

Name: Trireme

Cost: 2UU
Type: Summon Ship
Text: 3/3 Trireme cannot attack unless opponent has islands in play. If at any time you have no islands in play, Trireme is buried. Tap three creatures you control to give Trireme islandwalk until the end of turn.
/Although his ships could go at a good clip by sail, Vagans preferred the even faster method of slave power./

Name: Tsetse Flies

Cost: 1BB
Type: Summon Flies
Text: 1/1 All damage done to tsetse flies by creatures in combat is reduced to zero. Any creature blocked or blocking tsetse flies gets a disease counter. Creatures with disease counters do not untap as normal. Instead, during the controller's upkeep, he or she may pay X mana to untap the creature, where X is the number of disease counters on the creature.
/In his attempt to conquer the lands south of Argive, Vagans encountered biting bugs which caused a terrible sleeping disease./

Name: Tyrant's Grasp

Cost: 2RR
Type: Enchantment
Text: Cumulative Upkeep: R
Any spell or effect that would cause a permanent you control to come under the control of any opponent is countered.
/"Even an iron fist must rust in time." -- Vistari the Heretic./

Name: Wall of Time

Cost: 1UU
Type: Summon Wall
Text: 1/5 Creatures blocked by or blocking Wall of Time are returned to their owner's hand at the end of combat. Creatures who died during the attack phase are not returned.

Name: War March

Cost: XR
Type: Sorcery
Text: All your creatures get +X/-X until the end of turn.

Name: Watery Grave

Cost: U
Type: Sorcery
Text: All players' creatures take damage equal to the number of lands which can produce (U) that that player controls. For each creature you control killed in this way, you gain one life, but you lose one life for each opponents' creature killed.
/"Argh! When next we meet 'twill be in Davy Jones' locker."/

Name: Wild Men of the Jungle

Cost: 1GG
Type: Summon Wild Men
Text: 2/4 Trample
If Wild Men of the Jungle attacks or defends, it gets a +1/-1 counter during its controller's next upkeep. Wild Men of the Jungle gets a +1/-1 counter during each of its controller's upkeeps after that.
/When the Wild Men of the Jungle engage in battle, they work themselves into an intense fury, which is almost as deadly to them as it is to their foe./

Name: Wishing Well

Type: Land
Text: T: Add (3) to your mana pool. Give Wishing Well to the next player at the end of turn.
Content: david@schwartz.manawatu.gen.nz
Context: quark@mit.edu
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